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Global Task Pools #54

Merged
merged 1 commit into from
May 30, 2022
Merged

Global Task Pools #54

merged 1 commit into from
May 30, 2022

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james7132
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RENDERED

This proposes changes to the way the three main TaskPools are initialized and used in Bevy.

bors bot pushed a commit to bevyengine/bevy that referenced this pull request May 30, 2022
# Objective
Fixes #3183. Requiring a `&TaskPool` parameter is sort of meaningless if the only correct one is to use the one provided by `Res<ComputeTaskPool>` all the time.

## Solution
Have `QueryState` save a clone of the `ComputeTaskPool` which is used for all `par_for_each` functions.

~~Adds a small overhead of the internal `Arc` clone as a part of the startup, but the ergonomics win should be well worth this hardly-noticable overhead.~~

Updated the docs to note that it will panic the task pool is not present as a resource.

# Future Work
If bevyengine/rfcs#54 is approved, we can replace these resource lookups with a static function call instead to get the `ComputeTaskPool`.

---

## Changelog
Removed: The `task_pool` parameter of `Query(State)::par_for_each(_mut)`. These calls will use the `World`'s `ComputeTaskPool` resource instead.

## Migration Guide
The `task_pool` parameter for `Query(State)::par_for_each(_mut)` has been removed. Remove these parameters from all calls to these functions.

Before:
```rust
fn parallel_system(
   task_pool: Res<ComputeTaskPool>,
   query: Query<&MyComponent>,
) {
   query.par_for_each(&task_pool, 32, |comp| {
        ...
   });
}
```

After:

```rust
fn parallel_system(query: Query<&MyComponent>) {
   query.par_for_each(32, |comp| {
        ...
   });
}
```

If using `Query(State)` outside of a system run by the scheduler, you may need to manually configure and initialize a `ComputeTaskPool` as a resource in the `World`.
bors bot pushed a commit to bevyengine/bevy that referenced this pull request May 30, 2022
# Objective
Fixes #4791. `ParallelExecutor` inserts a default `CompteTaskPool` if there isn't one stored as a resource, including when it runs on a different world. When spawning the render sub-app, the main world's `ComputeTaskPool` is not cloned and inserted into the render app's, which causes a second `ComputeTaskPool` with the default configuration to be spawned. This results in an excess number of threads being spawned.

## Solution
Copy the task pools from the main world to the subapps upon creating them.

## Alternative
An alternative to this would be to make the task pools global, as seen in #2250 or bevyengine/rfcs#54.
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I'm convinced! The ergonomics wins are hard to ignore and given that this is pretty much the pattern adopted everywhere, it seems like a safe bet. Globals do create "conflict" problems and feel more than a little bit dirty. I generally don't want to embrace this pattern in Bevy, but task pools do seem like an exceptional case. As we've recently discussed, I do think that the unified task pool in bevyengine/bevy#4740 is the right general direction, but I'm comfortable merging this in the current state as it feels orthogonal from a design standpoint.

@cart cart merged commit 07d2272 into bevyengine:main May 30, 2022
james7132 added a commit to james7132/bevy that referenced this pull request Jun 7, 2022
# Objective
Fixes bevyengine#3183. Requiring a `&TaskPool` parameter is sort of meaningless if the only correct one is to use the one provided by `Res<ComputeTaskPool>` all the time.

## Solution
Have `QueryState` save a clone of the `ComputeTaskPool` which is used for all `par_for_each` functions.

~~Adds a small overhead of the internal `Arc` clone as a part of the startup, but the ergonomics win should be well worth this hardly-noticable overhead.~~

Updated the docs to note that it will panic the task pool is not present as a resource.

# Future Work
If bevyengine/rfcs#54 is approved, we can replace these resource lookups with a static function call instead to get the `ComputeTaskPool`.

---

## Changelog
Removed: The `task_pool` parameter of `Query(State)::par_for_each(_mut)`. These calls will use the `World`'s `ComputeTaskPool` resource instead.

## Migration Guide
The `task_pool` parameter for `Query(State)::par_for_each(_mut)` has been removed. Remove these parameters from all calls to these functions.

Before:
```rust
fn parallel_system(
   task_pool: Res<ComputeTaskPool>,
   query: Query<&MyComponent>,
) {
   query.par_for_each(&task_pool, 32, |comp| {
        ...
   });
}
```

After:

```rust
fn parallel_system(query: Query<&MyComponent>) {
   query.par_for_each(32, |comp| {
        ...
   });
}
```

If using `Query(State)` outside of a system run by the scheduler, you may need to manually configure and initialize a `ComputeTaskPool` as a resource in the `World`.
james7132 added a commit to james7132/bevy that referenced this pull request Jun 7, 2022
# Objective
Fixes bevyengine#4791. `ParallelExecutor` inserts a default `CompteTaskPool` if there isn't one stored as a resource, including when it runs on a different world. When spawning the render sub-app, the main world's `ComputeTaskPool` is not cloned and inserted into the render app's, which causes a second `ComputeTaskPool` with the default configuration to be spawned. This results in an excess number of threads being spawned.

## Solution
Copy the task pools from the main world to the subapps upon creating them.

## Alternative
An alternative to this would be to make the task pools global, as seen in bevyengine#2250 or bevyengine/rfcs#54.
LegNeato pushed a commit to LegNeato/bevy-rfcs that referenced this pull request Jul 4, 2022
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
# Objective
Fixes bevyengine#3183. Requiring a `&TaskPool` parameter is sort of meaningless if the only correct one is to use the one provided by `Res<ComputeTaskPool>` all the time.

## Solution
Have `QueryState` save a clone of the `ComputeTaskPool` which is used for all `par_for_each` functions.

~~Adds a small overhead of the internal `Arc` clone as a part of the startup, but the ergonomics win should be well worth this hardly-noticable overhead.~~

Updated the docs to note that it will panic the task pool is not present as a resource.

# Future Work
If bevyengine/rfcs#54 is approved, we can replace these resource lookups with a static function call instead to get the `ComputeTaskPool`.

---

## Changelog
Removed: The `task_pool` parameter of `Query(State)::par_for_each(_mut)`. These calls will use the `World`'s `ComputeTaskPool` resource instead.

## Migration Guide
The `task_pool` parameter for `Query(State)::par_for_each(_mut)` has been removed. Remove these parameters from all calls to these functions.

Before:
```rust
fn parallel_system(
   task_pool: Res<ComputeTaskPool>,
   query: Query<&MyComponent>,
) {
   query.par_for_each(&task_pool, 32, |comp| {
        ...
   });
}
```

After:

```rust
fn parallel_system(query: Query<&MyComponent>) {
   query.par_for_each(32, |comp| {
        ...
   });
}
```

If using `Query(State)` outside of a system run by the scheduler, you may need to manually configure and initialize a `ComputeTaskPool` as a resource in the `World`.
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
# Objective
Fixes bevyengine#4791. `ParallelExecutor` inserts a default `CompteTaskPool` if there isn't one stored as a resource, including when it runs on a different world. When spawning the render sub-app, the main world's `ComputeTaskPool` is not cloned and inserted into the render app's, which causes a second `ComputeTaskPool` with the default configuration to be spawned. This results in an excess number of threads being spawned.

## Solution
Copy the task pools from the main world to the subapps upon creating them.

## Alternative
An alternative to this would be to make the task pools global, as seen in bevyengine#2250 or bevyengine/rfcs#54.
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2 participants