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fixed wrong indent of return FAILURE statement in failer.gd #27

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merged 2 commits into from
Aug 23, 2022

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Foxomat
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@Foxomat Foxomat commented Aug 23, 2022

Description & Addressed issues

see #26

Checklist

  • changes performed compatible with Godot 3.x
  • changes performed compatible with Godot 4.x (raised in a separate PR against the 2.x branch in case the change is not compatible with Godot 3.x like specific syntax)
  • Unit tests (Godot 4 only after Unit tests with gdUnit (Godot 4.0 only) #2 is done)

Foxomat and others added 2 commits August 23, 2022 08:24
fixed indent of `actor.visible = true` statement in `MakeVisibleAction.gd` example
@bitbrain bitbrain added the 🍒 cherrypick:godot3 The resulting squash commit can be cherry-picked onto the 4.0 branch label Aug 23, 2022
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Thank you for your contribution!

@bitbrain bitbrain merged commit 166bd6b into bitbrain:godot-3.x Aug 23, 2022
bitbrain pushed a commit that referenced this pull request Aug 23, 2022
* fixed wrong indent of `return FAILURE` statement in `failer.gd`

* fixed indent in example

fixed indent of `actor.visible = true` statement in `MakeVisibleAction.gd` example
@bitbrain bitbrain removed the 🍒 cherrypick:godot3 The resulting squash commit can be cherry-picked onto the 4.0 branch label Dec 29, 2022
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2 participants