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🚧 [WIP] reimplement all nodes in C++ #287
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zvolchak
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Jan 8, 2024
zvolchak
reviewed
Jan 8, 2024
* implement beehave tree ready and blackboard * recursive glob * integrate BeehaveSucceeder skeleton
* pass tick * pass tick * update gdunit + introduce exports
* progress but failing * remove debugger test scene * implement limiter * implement delayer * add repeater * fixes * time limiter skeleton * implement remaining nodes * add blackboard * fix orphans * expose values in Dictionary * more fixes * attempt to add virtual methods * kinda fix enum return type * use global enum
Curious, what's the current state of the V3 migration? |
@RafaelVidaurre see the checkboxes in the description for the current status. In terms of work, I aim to do a bit here and there, but it can take a while because I do this in my freetime as a hobby. |
* add composite * add selector
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Description
This lays the foundation for Beehave 3.0 - more details can be found here: #285
Functionalities
The following first need consultation with @bitbrain, as with Beehave V3 the idea is to design interrupts & before/after signals differently to V2.
Base Nodes
BeehaveTree
BeehaveBlackboard
Decorators
BeehaveCooldown
BeehaveDelayer
BeehaveFailer
BeehaveSucceeder
BeehaveInverter
BeehaveLimiter
BeehaveUntilFail
BeehaveTimeLimiter
Composites
BeehaveSelector
BeehaveSelectorRandom
BeehaveSelectorReactive
BeehaveSequence
BeehaveSequenceRandom
BeehaveSequenceReactive
BeehaveSequenceStar
Leafs
BeehaveAction
BeehaveCondition