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The statement would register internally a new game object, link it to the Box2D context and automatically update the game objects data (position, rotation, scale etc.) respectively. To render the game object just use one of the existing renderers. (even animation rendering will work in combination with Box2D & Physics)
The text was updated successfully, but these errors were encountered:
Introduce a new manager which allows to use Box2D in combination with
GameObject
instances.For example:
The statement would register internally a new game object, link it to the
Box2D
context and automatically update the game objects data (position, rotation, scale etc.) respectively. To render the game object just use one of the existing renderers. (even animation rendering will work in combination with Box2D & Physics)The text was updated successfully, but these errors were encountered: