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Rotating buttons at toolbar #1084
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Ah yes, same for flipping horizontally / vertically. |
I think before implementing this, we need to add the possibility of a tool-specific tool bar, otherwise the UI will get too cluttered. There's other tools that could benefit from such a tool bar as well. |
@bjorn, what all other tools should be added to this tool bar as well, according to you? |
@ketanhwr Well, there's a lot of tools with options that could use visualization in the UI. However, before this can be implemented a tool-specific tool bar needs to be introduced that switches content based on the currently selected tool. Stamp Tool (and probably Bucket Fill tool as well)
Terrain Brush
Rectangular Select (and Magic Wand, Select Same Tile)
And there's some new features that could be a good fit for this as well, like a paint tool where you can control the size of the brush. |
Oh, this one would kind-of be like a mini-project then. |
@ketanhwr Yes, the complex bit is not actually part of this issue, but this issue depends on it. It's the part where each tool can somehow set up tool bar widgets on a context-sensitive tool bar (or a context-sensitive dock widget, which is how GIMP solved it). |
Wow, thank you very much!) |
* Fixed crash when editing collision when tile image wasn't loaded When opening a tileset it can happen that the tileset image fails to load. In this case, opening the tile collision editor could lead to a crash. * GmxPlugin: Fixed tile type inheritance for tile objects Now tile objects of which the tile has a type defined are exported as instances of this type of object in the GameMaker room file. * Added toolbar for stamp brush and bucket fill tool (mapeditor#1586) This adds a new tool-specific toolbar that can be used by tools. Currently contains actions for rotating/flipping stamp and toggling random mode. Closes mapeditor#1084 * docs: Fixed link to other page * QtPropertyBrowser: Removed deprecation warnings The classes were deprecated in Qt 5.0 and warnings have been added in Qt 5.7. * Fixed rendering of tile object outlines for resized objects They were taking the size of the image instead of the size of the object, which means this was broken since Tiled 0.12. * Fixed rendering of tile objects when the image couldn't be loaded If the tile was found but its image failed to load, tile objects would not render at all and due to a broken boundingRect be also impossible to interact with. Now they render as the special "missing image marker" and can be interacted with. * More fixes for labels of objects nested in a group layer * Fixed labels shown on objects hidden via a group layer * Fixed updating of label visibility when toggling group layer visibility * Fixed updating of label positions when moving a group layer When moving a group layer, any labels present for objects nested within that group layer need to be synchronized. * GmxPlugin: Added support for defining views with objects (mapeditor#1621) * Fixed hang when trying to fill with a pasted stamp Since 688ec7d the size of a copied map is set to 0x0 instead of matching the tile layer's size. It was supposed to be irrelevant, but as it turns out TileStamp::maxSize was based on the size of the map instead of the size of the tile layer. This could lead to an infinite loop in fillWithStamp in bucketfilltool.cpp. Closes mapeditor#1617 Closes mapeditor#1624 * Restored Ctrl+N shortcut on "New Map" action There isn't really a good reason not to have this shortcut. Eventually it may pop up a dialog where you can pick what you want to create, but since it's more common to create new maps than new tilesets we can just do that for now. * Use initializer list for quick-stamp keys * Introduced TilesetDocumentsModel and its sort-filter model companion This model lists the tileset documents that are currently open, and the sort-filter version sorts them by name and filters out tilesets that are embedded in other maps than the current one. This model extracts part of the logic from TilesetDock, so that it could be reused by an updated TerrainModel. The TerrainModel currently only lists terrains from tilesets that are already part of the map, but it should display all loaded external tilesets. * libtiled-java: Fixed wrong exception being caught in TileSet (mapeditor#1629) * Display all tilesets with terrain in the Terrains view Except for tilesets that are embedded into another map than the current one, the Terrains view now displays all tilesets that have terrains defined. The Terrain Brush will now automatically add the tileset of the currently selected terrain to the map when it isn't already present. * Show custom properties on tiles and terrains in the map editor While still not editable, this change shows these properties in a read-only fashion. It is often useful to see them, as indicated by multiple users on the forum. * Bumped version to 1.0.2 and updated NEWS file * Adds option to lock/unlock layer (mapeditor#1627) Locking a layer prevents modifications to the layer by the tools, as well as by some actions like cut and delete. Modifications to objects are prevented by making them not selectable. Closes mapeditor#734 * Fixed tool tips on flipping and rotating stamp actions
It would be great to add these buttons at toolbar. Because rotating only implemented with shortcuts, and there is no visual buttons for that.
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