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Items
There are several ways to get items: Battle Drop
Item Room
. There might not always be an item drop after a battle. Which items drop are based on the item Chance
. Item rooms will always have an item. The item in that room is random and based on the item's Chance
. There cannot be two rooms with the same item on the same floor in the dungeon.
These are the items that can be used at any time; both during a battle or while exploring the dungeon.
Name | Discovery | Chance | Description |
---|---|---|---|
Health Injection | Battle Drop | 40% | This is a health booster that can only be used when the player has health below their maximum health. If the player's health is already full, the player is injured (what a twisted society we live in) |
Bug Spray | Battle Drop | 15% | If used in the dungeon, battle rooms have no enemies (wears off in 3 rooms). If used in battle, the battle ends (one time use). Excludes boss fights |
This type of item can only be used during combat but does not affect how a mini game is played.
Name | Discovery | Chance | Description |
---|---|---|---|
Crowd Pleaser | Battle Drop | 5% | Player attack is multiplied by the number of enemies still alive. Only effective for 1 battle. |
Fog Machine | Item Room | 5% | A fog fills the room and enemy attacks have a chance to miss. Cooldown: 2 battles. |
These items are used before or during a mini game. They can affect the way the game is played and depending on the mini game, can make the game harder or easier.
Name | Discovery | Chance | Description |
---|---|---|---|
Time Lapse | Battle Drop | 10% | Slows down the timer in the mini game that is currently being played. Can only be used once. |
Super Mushroom | Item Room | 25% | Makes the player's avatar in the current microgame larger. Cooldown: 3 rooms. |
Golden Egg | Item Room | 15% | Changes the current game into Egg Beater. Cooldown: 2 rooms. |
Mini Mushroom | Item Room | 25% | Makes the player's avatar in the current microgame smaller. Cooldown: 3 rooms. |
Gambler's Chip | Item Room | 18% | Makes current game harder, but deals additional damage if the player wins. Cooldown: 2 rooms. Does not work if game is already at maximum level |
These items are always on and have some sort of effect on the player's actions throughout the game.
Name | Discovery | Chance | Description |
---|---|---|---|
Vorpal Sword | Item Room | 8% | 5% chance that winning a microgame will instantly kill a non-boss enemy. Graphically. |
Ice Crystal | Item Room | 10% | 15% chance that attacking an enemy will freeze them for 1-3 turns, preventing them from attacking. |
Seed of Life | Item Room | 5% | Killing an enemy restores a partial amount of the player's health |
Power Strip | Item Room | 7% | Attacking an enemy has a 15% chance to chain the damage to nearby enemies |