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Update LICENSE.txt
.NET #16: Commit 95dda1e pushed by blam23
October 23, 2023 00:16 36s main
October 23, 2023 00:16 36s
Improve "realtime" rendering mode.
.NET #15: Commit 99cf965 pushed by blam23
July 20, 2023 22:31 39s main
July 20, 2023 22:31 39s
Add FoV
.NET #14: Commit e3b2409 pushed by blam23
July 20, 2023 16:17 39s main
July 20, 2023 16:17 39s
"Realtime" SDL render now is progressive
.NET #13: Commit 280014e pushed by blam23
July 20, 2023 16:16 27s main
July 20, 2023 16:16 27s
Add camera positioning
.NET #12: Commit e7b0fe9 pushed by blam23
July 20, 2023 11:53 37s main
July 20, 2023 11:53 37s
Change screenshot in README
.NET #11: Commit 3ee239a pushed by blam23
July 19, 2023 21:42 38s main
July 19, 2023 21:42 38s
Add screenshot to README
.NET #10: Commit 9231614 pushed by blam23
July 19, 2023 21:40 35s main
July 19, 2023 21:40 35s
Add refractive & soft reflective surfaces.
.NET #9: Commit 28686fa pushed by blam23
July 19, 2023 21:38 33s main
July 19, 2023 21:38 33s
Improve Oneshot Mode
.NET #8: Commit 9019803 pushed by blam23
July 19, 2023 14:41 32s main
July 19, 2023 14:41 32s
Add Metal material
.NET #7: Commit 49162a3 pushed by blam23
July 19, 2023 13:23 39s main
July 19, 2023 13:23 39s
Add objects & materials
.NET #6: Commit ac3c41f pushed by blam23
July 18, 2023 23:10 33s main
July 18, 2023 23:10 33s
Add SDL frontend
.NET #5: Commit e18eab3 pushed by blam23
July 18, 2023 15:09 42s main
July 18, 2023 15:09 42s
Sample multiple rays per pixel
.NET #4: Commit 9a1f26a pushed by blam23
July 18, 2023 14:12 36s main
July 18, 2023 14:12 36s
Render a sphere
.NET #3: Commit 74d2fa5 pushed by blam23
July 18, 2023 13:54 46s main
July 18, 2023 13:54 46s
Basic Cam+Ray setup
.NET #2: Commit b8301d4 pushed by blam23
July 18, 2023 12:52 34s main
July 18, 2023 12:52 34s
Create .NET Workflow
.NET #1: Commit 3293c2b pushed by blam23
July 18, 2023 11:20 35s main
July 18, 2023 11:20 35s