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Prodigium

  • 2D Topdown
  • Roguelike
  • Lobby Multiplayer

Code

  • Game: Java (OpenGL)
  • Launcher: .NET C# Wpf XAML

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Positions

Christian (Producer)

  • Core Engine
  • Shader
  • Music

Brendon (Manager)

  • Management
  • Networking
  • Launcher
  • Splash Art

Hannah (Art Lead)

  • Story
  • Lead Art
  • Level Concept
  • Weapon Concept
  • Levelscripting

Jakob (Enviroment Designer)

  • Story
  • Art
  • Levelconcept
  • Weapon developing
  • Enemy Behavior Scripting

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