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VYZN: (feature) hide/unhide and temporary isolate IFC elements #617
VYZN: (feature) hide/unhide and temporary isolate IFC elements #617
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…Ibrahim5aad/Share into feat/518-render-elements-meshes
…m the call back func changed
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Hey @pablo-mayrgundter, this is ready for review, but I'm not sure why I can't request a review. |
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This is really cool. Thank you!
Please add:
- unit test for IfcIsolator, with expects on mock ifcviewer
- cypress test for clicking on a hide elt and validating the icon switches from on to off. This is very shallow but better than nothing.
Would be nice if there were in-scene expects.. any ideas there? Even without the
@pablo-mayrgundter Yeah I was having the same thoughts about what is the proper tests for those scene-dependent pieces of code. |
@pablo-mayrgundter Hey Pablo, I added some tests for the isolator. Also this "Place Marks" feature broke the other post processing effects (one of them I implemented for the temp. isolation mode), I fixed this already, and made sure it works for the highlighter, isolator and the place-mark feature. |
Ah, sorry about that. @ronplaymeta could you please review the break+fix in this PR? |
Hi @Ibrahim5aad can you please align the icons on the right? |
Hi @OlegMoshkovich , those should be fixed now. |
@Ibrahim5aad looks great! |
@Ibrahim5aad can you please adjust opacity of the eye icon to 50 percent - super minor change, it will make the icons less prominent compare to the rest of the ui. |
Also, please resolve the conflicts. |
Hey guys, I'm going to take a look and then merge if there's nothing major. @OlegMoshkovich I'll take the opacity thing.. can save us some back-and-forth. |
Signed-off-by: Pablo Mayrgundter <pablo.mayrgundter@gmail.com>
Thanks @pablo-mayrgundter , and sorry if I'm not responsive right away, It've been some busy days. |
…-ai#617) * feat: custom viewer api * subset list to dict * remove log statement * fix missing __getIFCViewerAPIMockSingleton * pickByID new implementation * fix: remove resetSelection guard to fix key down callback function lost state * fix: reset selection guard back to fix failing tests and call the from the call back func changed * subsets revisited * unhide all hidden elements * feature: ifc isolator component, incapsulates hide and isolate operations * fix: ids loaded from meshes to insure having visual props * fix: remove unused ifc classes imports * fix: get express ids from model mesh attributes for better performance * fix: reset reveal upon unhide * fix: turn off reveal on unhide all * feat: hide/unhide icons in nav tree for spatial structures and root aggregators * fix: failing unit tests * linter fixes * fix: reveal hidden elements material's depthTest * re-evaluate reveal subset if on when hiding again * fix: ifc viewer highlighter * remove unused imports * fix: disable hide icons on temp isolation mode * reflect isoaltor status to selected elements store * unit test for hide element by the tree icons * toggle hide icon e2e test * fix post processor * fix failing cadview tests * fix: placemarks broke the other post processing effects * fix: remove singleton post-processor * fix: space typo * fix: disable lint error * fix: maintain hidden elements when viewer changes * fix: align hide icons to right --------- Signed-off-by: Pablo Mayrgundter <pablo.mayrgundter@gmail.com> Co-authored-by: Ibrahim Saad <ibrahim.saad@xbim.net> Co-authored-by: OlegMoshkovich <oleg.mosh@gmail.com> Co-authored-by: Pablo Mayrgundter <pablo.mayrgundter@gmail.com>
* Disallow use of console logging, alerts, and debugging * Calling unimplemented methods should raise an exception * Allow console logging for logic that only occurs in development and testing * Allow console logging for CLI/build tooling * Remove unnecessary console logging * Convert console logging to debug statements * Fix path for utils import * File access dialog (#640) * add drop downs to the open dialog * pulled selector into a separate component * clean up * add the tests * style the open dialog * add test for files * address comments * clean up * updatee tests * clean up logs * subtract ... * test * and at symbol to the orgname * add at symbol * populate js doc description * simplify selection logic * revert the change * change properties to include name * fix the navigate path * clean up * simplify the navigate path * Clean github functions (#672) * clean github functions * add unit tests * revert whitespace, check missed params in api handlers * revert whitespaces of content in api handler * few style chnages --------- Co-authored-by: Ron <rondoor124@gmail.com> * Update severity levels for particular debug calls * Replace storybook with react-cosmos (#609) * Replace storybook with react-cosmos. Mostly working. * Replace storybook with react-cosmos. Mostly working. * yarn build: both serve and cosmos. Remove broken stories. * yarn build-cosmos: clean build before build. Obey NODE_ENV production or development settings. * cosmos.webpack.js: use root serving path for standalone local dev but under /sb for prod. * cosmos.webpack.js: more testing to put output under /sb in prod. * Remove debug logging * Remove HtmlPlugin from React Cosmos webpack config per random advice on internet. * Testing cosmos build locations. * Testing cosmos build locations 2. * align rectangular button and change the order of notes (#683) * VYZN: (feature) hide/unhide and temporary isolate IFC elements (#617) * feat: custom viewer api * subset list to dict * remove log statement * fix missing __getIFCViewerAPIMockSingleton * pickByID new implementation * fix: remove resetSelection guard to fix key down callback function lost state * fix: reset selection guard back to fix failing tests and call the from the call back func changed * subsets revisited * unhide all hidden elements * feature: ifc isolator component, incapsulates hide and isolate operations * fix: ids loaded from meshes to insure having visual props * fix: remove unused ifc classes imports * fix: get express ids from model mesh attributes for better performance * fix: reset reveal upon unhide * fix: turn off reveal on unhide all * feat: hide/unhide icons in nav tree for spatial structures and root aggregators * fix: failing unit tests * linter fixes * fix: reveal hidden elements material's depthTest * re-evaluate reveal subset if on when hiding again * fix: ifc viewer highlighter * remove unused imports * fix: disable hide icons on temp isolation mode * reflect isoaltor status to selected elements store * unit test for hide element by the tree icons * toggle hide icon e2e test * fix post processor * fix failing cadview tests * fix: placemarks broke the other post processing effects * fix: remove singleton post-processor * fix: space typo * fix: disable lint error * fix: maintain hidden elements when viewer changes * fix: align hide icons to right --------- Signed-off-by: Pablo Mayrgundter <pablo.mayrgundter@gmail.com> Co-authored-by: Ibrahim Saad <ibrahim.saad@xbim.net> Co-authored-by: OlegMoshkovich <oleg.mosh@gmail.com> Co-authored-by: Pablo Mayrgundter <pablo.mayrgundter@gmail.com> * Upgrade packages. Fixup mui styling change to Dialog button. Add fixtures for Dialog, About and fix ControlButton. (#682) Signed-off-by: Pablo Mayrgundter <pablo.mayrgundter@gmail.com> * Suppress eslint violation per Pablo (#688) * Remove no-op ESLint rule control --------- Signed-off-by: Pablo Mayrgundter <pablo.mayrgundter@gmail.com> Co-authored-by: OlegMoshkovich <oleg.mosh@gmail.com> Co-authored-by: Ron <rondoor124@gmail.com> Co-authored-by: Pablo Mayrgundter <pablo.mayrgundter@gmail.com> Co-authored-by: Ibrahim Saad <ibrahim.saad@xbim.net>
* Disallow use of console logging, alerts, and debugging * Calling unimplemented methods should raise an exception * Allow console logging for logic that only occurs in development and testing * Allow console logging for CLI/build tooling * Remove unnecessary console logging * Convert console logging to debug statements * Fix path for utils import * File access dialog (bldrs-ai#640) * add drop downs to the open dialog * pulled selector into a separate component * clean up * add the tests * style the open dialog * add test for files * address comments * clean up * updatee tests * clean up logs * subtract ... * test * and at symbol to the orgname * add at symbol * populate js doc description * simplify selection logic * revert the change * change properties to include name * fix the navigate path * clean up * simplify the navigate path * Clean github functions (bldrs-ai#672) * clean github functions * add unit tests * revert whitespace, check missed params in api handlers * revert whitespaces of content in api handler * few style chnages --------- Co-authored-by: Ron <rondoor124@gmail.com> * Update severity levels for particular debug calls * Replace storybook with react-cosmos (bldrs-ai#609) * Replace storybook with react-cosmos. Mostly working. * Replace storybook with react-cosmos. Mostly working. * yarn build: both serve and cosmos. Remove broken stories. * yarn build-cosmos: clean build before build. Obey NODE_ENV production or development settings. * cosmos.webpack.js: use root serving path for standalone local dev but under /sb for prod. * cosmos.webpack.js: more testing to put output under /sb in prod. * Remove debug logging * Remove HtmlPlugin from React Cosmos webpack config per random advice on internet. * Testing cosmos build locations. * Testing cosmos build locations 2. * align rectangular button and change the order of notes (bldrs-ai#683) * VYZN: (feature) hide/unhide and temporary isolate IFC elements (bldrs-ai#617) * feat: custom viewer api * subset list to dict * remove log statement * fix missing __getIFCViewerAPIMockSingleton * pickByID new implementation * fix: remove resetSelection guard to fix key down callback function lost state * fix: reset selection guard back to fix failing tests and call the from the call back func changed * subsets revisited * unhide all hidden elements * feature: ifc isolator component, incapsulates hide and isolate operations * fix: ids loaded from meshes to insure having visual props * fix: remove unused ifc classes imports * fix: get express ids from model mesh attributes for better performance * fix: reset reveal upon unhide * fix: turn off reveal on unhide all * feat: hide/unhide icons in nav tree for spatial structures and root aggregators * fix: failing unit tests * linter fixes * fix: reveal hidden elements material's depthTest * re-evaluate reveal subset if on when hiding again * fix: ifc viewer highlighter * remove unused imports * fix: disable hide icons on temp isolation mode * reflect isoaltor status to selected elements store * unit test for hide element by the tree icons * toggle hide icon e2e test * fix post processor * fix failing cadview tests * fix: placemarks broke the other post processing effects * fix: remove singleton post-processor * fix: space typo * fix: disable lint error * fix: maintain hidden elements when viewer changes * fix: align hide icons to right --------- Signed-off-by: Pablo Mayrgundter <pablo.mayrgundter@gmail.com> Co-authored-by: Ibrahim Saad <ibrahim.saad@xbim.net> Co-authored-by: OlegMoshkovich <oleg.mosh@gmail.com> Co-authored-by: Pablo Mayrgundter <pablo.mayrgundter@gmail.com> * Upgrade packages. Fixup mui styling change to Dialog button. Add fixtures for Dialog, About and fix ControlButton. (bldrs-ai#682) Signed-off-by: Pablo Mayrgundter <pablo.mayrgundter@gmail.com> * Suppress eslint violation per Pablo (bldrs-ai#688) * Remove no-op ESLint rule control --------- Signed-off-by: Pablo Mayrgundter <pablo.mayrgundter@gmail.com> Co-authored-by: OlegMoshkovich <oleg.mosh@gmail.com> Co-authored-by: Ron <rondoor124@gmail.com> Co-authored-by: Pablo Mayrgundter <pablo.mayrgundter@gmail.com> Co-authored-by: Ibrahim Saad <ibrahim.saad@xbim.net>
This PR provides the following features:
This PR closes #384.
Overview
IFC.Hide.and.Isolation.Features.2.mp4