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Weapons not switching back to primary with Config.TeleSwitch enabled #390

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samlitowitz opened this issue Dec 4, 2023 · 0 comments · May be fixed by #380
Open

Weapons not switching back to primary with Config.TeleSwitch enabled #390

samlitowitz opened this issue Dec 4, 2023 · 0 comments · May be fixed by #380

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@samlitowitz
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Describe the bug
When Config.TeleSwitch is enabled, weapons are not be switch back to the primary set before attacking.

Can you reproduce it?

  1. Set Config.TeleSwitch = true
  2. Set Config.PrimarySlot = 0 where Slot I has your damage weapons and Slot II has your teleport weapons
  3. Run a bot which teleports more than five nodes without attacking (to engage teleport switching) and then attacks something
  4. Note that then the bot begins to attack it is still using Slot II (teleport weapons) and not Slot I (primary weapons)

Expected behavior

  1. When the bot begins to attack I expect it to use the primary weapons slot as configured

Screenshots
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Desktop (please complete the following information):

  • OS: Windows
  • Version 10

Additional context
Add any other context about the problem here.

@theBGuy theBGuy linked a pull request Dec 10, 2023 that will close this issue
theBGuy added a commit that referenced this issue Mar 30, 2024
- Fix tele-switch to swap back to primary once done
#390 @samlitowitz
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