Recompilation: the first CPU plan measured; jump tables across blocks and six host libc calls
Generated from the docs: status page from RECOMPILATION's milestones and progress
R4 done
R4.5: 18 of 20 (R4 98%)
R4.4 done (R4 80%)
R4.2 done (R4 60%)
R4.3 done (R4 56%)
R4.3: a material's textures and constants (R4 54%)
R4's progress by its steps
Home, status and Recompilation: R4's state
R4: state setters
R4: deferred lighting
R4.3: materials
R4.3: models and materials
R4.3: meshes
R4.3: the shader stages corrected
R4.3: vertex buffers, Direct3D 11 model
R4.3: the shader object
R4.3: a shader stage's resources
R4.3: the draw state's shader stages
R4.3 started: the draw state
R4.2: the render boundary counted
R4.2, first pass: the render boundary
R4 started: annotations (R4.1), libGnm's methods named
Mirror the docs: building the recompiled library without Xcode, from the launcher Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Recompilation: plain private stack slots saved no CPU time Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Recompilation: jump tables, calls that never return, progress of 2026-10-27 (mirrors the docs) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Status: the next steps decided for after 0.9.0 final Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
R3 done (mirrors the docs) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Recompilation: #9-#12 and #1 (CPU time 344% against the translator's 402%)