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The current illumination used to render the morphologies or the meshes with the Lambert Ward shader looks dull. This must be fixed.
The text was updated successfully, but these errors were encountered:
Done. Multiple light sources are added at different locations and direction to guarantee correct illumination.
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The current illumination used to render the morphologies or the meshes with the Lambert Ward shader looks dull. This must be fixed.
The text was updated successfully, but these errors were encountered: