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Improve the illumination used to render the morphologies or the meshes with the Lambert Ward shader. #6

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marwan-abdellah opened this issue Oct 5, 2018 · 1 comment
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bug Something isn't working help wanted Extra attention is needed

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@marwan-abdellah
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The current illumination used to render the morphologies or the meshes with the Lambert Ward shader looks dull. This must be fixed.

@marwan-abdellah marwan-abdellah added bug Something isn't working help wanted Extra attention is needed labels Oct 5, 2018
@marwan-abdellah
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Done. Multiple light sources are added at different locations and direction to guarantee correct illumination.

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