Blur Studio's Python integration plugin for Autodesk 3ds Max.
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docs
.gitignore
README.md
blurPython.cpp
blurPython.def
blurPython.h
blurPython.rc
blurPython_msvc2005.sln
blurPython_msvc2005.vcproj
blurPython_msvc2005_sp1.sln
blurPython_msvc2005_sp1.vcproj
blurPython_msvc2008.sln
blurPython_msvc2008.vcproj
blurPython_msvc2010.sln
blurPython_msvc2010.vcproj
blurPython_msvc2010.vcxproj
blurPython_msvc2010.vcxproj.filters
blurPython_msvc2012.sln
blurPython_msvc2012.vcxproj
blurPython_msvc2012.vcxproj.filters
buildVersion.py
imports.h
license.txt
macros.h
protector.cpp
protector.h
python_struct.cpp
resource.h
studiomax_module.cpp
version_h_template.txt
wrapper.cpp
wrapper.h

README.md

Py3dsMax allows two way access between the maxscript and python interpreters. In maxscript you can import python modules and classes create objects set values etc. In python you can access maxscript commands get and set values.

Some non-pythonic functionality does not translate to python like the by-reference character "&". To work around these limitations you can generally define a helper maxscript struct like the pyhelper class.

Compile Settings

There are several environment variables you will need to set to be able to compile. Most of them contain the year of the max version you are trying to comile for. For example to compile for Max 2015 you need to create a environment variable "MAX2015SDK" pointing to the maxsdk folder of the sdk(C:\Program Files\Autodesk\3ds Max 2015 SDK\maxsdk).

Required Environment variables:

  1. MAX[year]SDK: The Max SDK's location. should point to the maxsdk folder. year is the year number of the max build you are trying to build.
  2. PYTHON[ver][_64]: The folder containing python.exe. ver is the python version without a decimal. _64 should be specified for 64bit builds, and should be omitted for 32bit builds.
  3. MAX[Year]OUT: If defined as a post-build process the .dlx file will be copied to this folder. This variable is optional, and is only supported in Max 2015 and newer.

Here is a breakdown of the Visual Studio requirements required to build this package. If a binary compatible version is listed you can use the same plugin compiled for that version.

2012 2013 2014 2015 2016
Visual Studio 2008 Service Pack 1 2010 Service Pack 1 2010 Service Pack 1 Visual Studio 2012 Update 4 Visual Studio 2012 Update 4
Binary Compatible 2015
32bit Python Version PYTHON24 PYTHON27 Not Supported Not Supported Not Supported
64bit Python Version PYTHON26_64 PYTHON27_64 PYTHON27_64 PYTHON27_64 PYTHON27_64 PYTHON27_64
Configuration/Platform Max2012_Python24/Win32 Max2012x64_Python26/x64 Max2013x32_Python27/Win32 Max2013x64_Python27/x64 Max2014_Python27/x64 Max2015x64_Python27/x64 Max2015x64_Python27/x64

Compiled output goes in [project]/bin/[platform]/Max[year]_Python[ver]/ or for older versions it may go into [project]/bin/[platform]/[configuration]/

Install

  • Copy the .dlx file into your plugins folder.
  • Create the following startup script in your scripts/startup folder.
-- Check if the Python DLL is installed
if ( pymax != undefined ) then (
   -- Starting with Max 2015 we need to initialize Autodesk's python before our python is initialized
   if (python != undefined) and (finditem (getPropNames python) #exec == 0) do
       python.init()
   -- pymax did not have a init method in the past.
   if (finditem (getPropNames pymax) #init != 0) do
       pymax.init()