Compress storage data during Netplay #56
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Compresses Magic Storage data during multiplayer with an average compression ratio of 10:2, improving network performance and delaying #47 and #41 from occurring. Example of some storage units, all upgraded to Luminite, during a heavily modded run, are:
Magic Storage Data Compression Stats: 12014 => 2806
Magic Storage Data Compression Stats: 19412 => 3890
Magic Storage Data Compression Stats: 18932 => 3837
Magic Storage Data Compression Stats: 18476 => 3470
Magic Storage Data Compression Stats: 18896 => 3561
I left the compression stats code in but disabled. (See lines 413 - 423)