Flixel Camera class with support for a texture overlay
Instantiate two cameras with different textures:
var specialCam:FlxFxCamera = new FlxFxCamera(0,0,FlxG.width/2,FlxG.height); var specialCam2:FlxFxCamera = new FlxFxCamera(FlxG.width*FlxCamera.defaultZoom/2,0,FlxG.width/2,FlxG.height); // reset default camera with FlxFxCamera FlxG.resetCameras(specialCam); FlxG.addCamera(specialCam2); specialCam.setTexture( CamTexture.tvRGB() ); specialCam2.setTexture( CamTexture.scaleUp(FlxCamera.defaultZoom) );