Releases: bmos/FG-PFRPG-Encumbrance-Penalties
Releases · bmos/FG-PFRPG-Encumbrance-Penalties
v1.14
v1.13
What's Changed
- Fixed Slow and Steady racial trait.
It now applies to encumbrance-related speed penalties as well, while formerly it only applied to armor speed penalties.
Full Changelog: v1.11...v1.13
v1.11
What's Changed
- Slight performance uplift (requires v4.3.3+)
- Future proofing against likely future updates.
Full Changelog: v1.10...v1.11
v1.10-hotfix.2 - speed field issues
What's Changed
- Compatibility issues with new ruleset updates caused by merge tag on template.
- Compatibility with Advanced Charsheet
- HOTFIX: block negative speed.
- HOTFIX: remove merge tag on number_charspeed template for compatibility with FGU 4.3.0
- HOTFIX: disable checking for disabled character if character level is zero
Full Changelog: v1.9...v1.10-hotfix.2
v1.9 - Issues with speed values and encumbrance without armor
What's Changed
- Resolves issues with the wrong encumbrance info being used when encumbered but not wearing armor
- Adds SPEEDMULT effect to allow for more spell automation
- Cleans up the codebase a bunch for easier readability (but still a long way to go)
Full Changelog: v1.8...v1.9
v1.8 - Effect Builder Support
- Fixes detection of shields
- Improves detection of armor
- Improves armor speed penalties by properly detecting armor subtype (light, medium, heavy).
- Improve encumbrance color code
- Adds support for Effect Builder extension.
Full Changelog: v1.7...v1.8
v1.7-hotfix.1
What's Changed
- Fix coloring of encumbrance values.
- Improve compatibility of those colors with themes.
Full Changelog: v1.6...v1.7-hotfix.1
v1.6 - July 2022 Ruleset Updates
What's Changed
- Updates for use with July 2022 ruleset update
- Moved windowclass scripts into lua files to improve error messages.
Full Changelog: v1.5...v1.6
v1.5 - 2022 ruleset update compatibility
What's Changed
- Fix deprecated warning when using with 2022-02 ruleset
Full Changelog: v1.4...v1.5-rc.1
v1.4 - more speed penalties
If you work at Whole Foods and want a union, contact Whole Worker
- Fix speed not recalculating when effects are changed. Thanks to Zygmunt Molotch for reporting this.
- Limit speed and dex if overloaded
- Set speed to zero if character is totally overloaded
See previous release:
https://github.com/bmos/FG-PFRPG-Encumbrance-Penalties/releases/tag/v1.3-hotfix.2