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Crowny

C/C++ CI Crowy-Sharp

A C++ game engine

GOAL: Run the same code I wrote in a Minecraft clone I made in Unity with Crowny

Features:

  • Editor
  • C# scripting using Mono
  • PBR
  • OpenGL, Vulkan
  • Windows, Linux

Roadmap:

  • Refactor OpenGL
  • Multithreading? (Firstly only "queable" tasks (async resource loading, audio streaming, then whole engine))
  • Implement 3D physics using PhysX
  • Proper material system and shadows
  • Documentation
  • Game builds (I have a "usable" engine here)
  • Big refactor/clean up

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A C++ game engine

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