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Consider built-in operators for switching object state #2

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glopesdev opened this issue Sep 27, 2020 · 0 comments
Open

Consider built-in operators for switching object state #2

glopesdev opened this issue Sep 27, 2020 · 0 comments
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proposal Request for a new feature

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@glopesdev
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This might be a single operator similar to UpdateRenderState in the shaders package, where the user can choose from a list of options which ones to apply to the object, or it might be a set of individual operators to allow dynamic property mapping.

The goal is to make it easier to switch certain basic binary states in geoms and bodies, such as Enabled or Kinematic, but also potentially other numerical properties related to CFM, ERP, etc.

@glopesdev glopesdev added the proposal Request for a new feature label Sep 27, 2020
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