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Until It Dies
Harry edited this page Dec 21, 2016
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Until It Dies is a rapid-prototyping game engine for Common Lisp, currently under development. It aims to be a solid platform for quickly putting together 2d and 3d games.
- OpenGL-based rendering.
- Can load a wide variety of image types as textures, using cl-devil.
- Positional audio using cl-openal.
- Modular architecture using CLOS.
- Support for multiple windows.
- A/V decoding using ffmpeg.
- Audio streaming (currently, UID can only load full sound clips to memory).
- Choice between cl-devil and imago for image loading.
- Physics using SquirL.
- Particle engine.
- GUI-building module.
- Resources by dialect
- [Common Lisp](Common Lisp)
- Scheme
- Clojure
- ClojureScript
- Emacs Lisp
- Non Lisp Specific Resources
- Assets
- [Miscellaneous](Non Lisp Specific Resources)
- [Lisp games](Lisp Games)
- About this Wiki