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worker.go
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worker.go
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package mqueue
import (
"sync"
"time"
"github.com/jonas747/yagpdb/bot"
"github.com/jonas747/yagpdb/common/config"
)
var confMaxConcurrentSends = config.RegisterOption("yagpdb.mqueue.max_concurrent_sends", "Max number of concurrent sends that mqueue will do", 3)
type workItem struct {
Elem *QueuedElement
Raw []byte
}
type workResult struct {
item *workItem
retry bool
}
// MqueueServer is a worker that processes mqueue items for the current shards on the process
// It uses primarily pubsub but it initializes the list by checking the sorted list
type MqueueServer struct {
PushWork chan *workItem
clearTotalWork chan bool
Stop chan *sync.WaitGroup
refreshWork chan bool
doneWork chan *workResult
// Optimisation, we cache the total work even not relevant to the current shards to speed up things like
// cold starts, otherwise we would have to refetsh the list during each shard start, which for 64
// shards would be 64 times
// This is exponential by how big the list currently is
// (e.g if there's say 100k elements, it would have to transfer around 3GB data for 64 shards)
// we only cache the list for a short duration a full refresh to avoid it growing out of control
totalWork []*workItem
totalWorkSetAt time.Time
totalWorkPresent bool
// work related to the current shards on this cluster
localWork []*workItem
// work currently being processed
activeWork []*workItem
ratelimitedWork int
backend Storage
processor ItemProcessor
forceAllShards bool
recentSentTimes map[int64]time.Time
}
func NewServer(backend Storage, processor ItemProcessor) *MqueueServer {
return &MqueueServer{
PushWork: make(chan *workItem),
clearTotalWork: make(chan bool),
Stop: make(chan *sync.WaitGroup),
refreshWork: make(chan bool),
doneWork: make(chan *workResult),
backend: backend,
processor: processor,
recentSentTimes: make(map[int64]time.Time),
}
}
func (m *MqueueServer) Run() {
gcTicker := time.NewTicker(time.Second * 10)
for {
select {
case wg := <-m.Stop:
logger.Info("Shutting down mqueue")
wg.Done()
return
case force := <-m.refreshWork:
m.doRefreshWork(force)
// For example a new shard started, refresh the localWork slice against totalWork (if present)
case <-m.clearTotalWork:
m.totalWork = nil
m.totalWorkPresent = false
case wi := <-m.PushWork:
m.addWork(wi)
case wi := <-m.doneWork:
m.finishWork(wi)
case <-gcTicker.C:
m.cleanRecentSentTimes()
}
}
}
func (m *MqueueServer) cleanRecentSentTimes() {
now := time.Now()
for c, v := range m.recentSentTimes {
if now.Sub(v) > time.Minute {
delete(m.recentSentTimes, c)
}
}
}
// performs a full refresh of the local and total work slice
// does not pull the full work slice if totalWorkPresent is set and force is false
func (m *MqueueServer) doRefreshWork(force bool) {
logger.Infof("Refreshing work, forced: %v", force)
if force || !m.totalWorkPresent {
err := m.refreshTotalWork()
if err != nil {
return
}
}
m.refreshLocalWorkCached()
}
func (m *MqueueServer) refreshTotalWork() error {
total, err := m.backend.GetFullQueue()
if err != nil {
logger.WithError(err).Error("Failed polling redis mqueue")
return err
}
m.totalWork = total
m.totalWorkPresent = true
m.totalWorkSetAt = time.Now()
time.AfterFunc(time.Minute, func() {
m.clearTotalWork <- true
})
return nil
}
func (m *MqueueServer) refreshLocalWorkCached() {
OUTER:
for _, wi := range m.totalWork {
if !bot.ReadyTracker.IsGuildShardReady(wi.Elem.GuildID) && !m.forceAllShards {
continue
}
for _, v := range m.localWork {
if v.Elem.ID == wi.Elem.ID {
continue OUTER
}
}
m.localWork = append(m.localWork, wi)
}
m.checkRunNextWork()
}
func (m *MqueueServer) addWork(wi *workItem) {
if !bot.ReadyTracker.IsGuildShardReady(wi.Elem.GuildID) && !m.forceAllShards {
// keep tracking totalwork
if m.totalWorkPresent {
for _, v := range m.totalWork {
if v.Elem.ID == wi.Elem.ID {
return
}
}
m.totalWork = append(m.totalWork, wi)
}
return
}
// otherwise add it to localwork
// TODO: should we also add it to totalwork here?
for _, v := range m.localWork {
if v.Elem.ID == wi.Elem.ID {
return
}
}
m.localWork = append(m.localWork, wi)
m.checkRunNextWork()
}
func (m *MqueueServer) checkRunNextWork() {
next := m.findWork()
if next == nil {
return
}
m.activeWork = append(m.activeWork, next)
go m.processor.ProcessItem(m.doneWork, next)
}
func (m *MqueueServer) finishWork(wr *workResult) {
if !wr.retry {
m.backend.DelItem(wr.item)
m.localWork = removeFromWorkSlice(m.localWork, wr.item)
if m.totalWorkPresent {
m.totalWork = removeFromWorkSlice(m.totalWork, wr.item)
}
}
m.activeWork = removeFromWorkSlice(m.activeWork, wr.item)
m.checkRunNextWork()
}
func removeFromWorkSlice(s []*workItem, wi *workItem) []*workItem {
for i, v := range s {
if v.Elem.ID == wi.Elem.ID {
s = append(s[:i], s[i+1:]...)
return s
}
}
return s
}
func (m *MqueueServer) findWork() *workItem {
if len(m.activeWork)-m.ratelimitedWork >= confMaxConcurrentSends.GetInt() {
return nil
}
var highestSince time.Duration
var highestSinceWork *workItem
now := time.Now()
// find a work item that does not share a channel with any other item being processed (so ratelimits only take up max 1 worker)
OUTER:
for _, v := range m.localWork {
// Don't send 2 messages in a channel at the same time
for _, active := range m.activeWork {
if active.Elem.ChannelID == v.Elem.ChannelID {
continue OUTER
}
}
// Send in a channel we havne't sent a message in a while in
if lastT, exists := m.recentSentTimes[v.Elem.ChannelID]; exists {
since := now.Sub(lastT)
if since > highestSince {
highestSince = since
highestSinceWork = v
}
} else {
// not tracked, send now
m.recentSentTimes[v.Elem.ChannelID] = now
return v
}
}
if highestSinceWork != nil {
m.recentSentTimes[highestSinceWork.Elem.ChannelID] = now
}
return highestSinceWork
}
type ItemProcessor interface {
ProcessItem(resp chan *workResult, wi *workItem)
}