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添加连接事件,request添加上下文 #3
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huoxue1
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Mar 28, 2023
- 在openEventListenChan直接在chan中预添加连接事件 huoxue1@6c14241
- 在handleRequest时添加上下文管理和panic的recover huoxue1@3f2c4ed
已经在这里导入测试了下应该没啥问题 |
type VersionStruct struct { | ||
Impl string `json:"impl"` | ||
Version string `json:"version"` | ||
OnebotVersion string `json:"onebot_version"` | ||
} | ||
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type ConnectMetaEvent struct { | ||
MetaEvent | ||
Version VersionStruct `json:"version"` | ||
} |
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可以加一下注释(根据标准文档里的备注)
@@ -92,6 +92,21 @@ func MakeMetaEvent(time time.Time, detailType string) MetaEvent { | |||
} | |||
} | |||
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type VersionStruct struct { |
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直接叫 Version
就行
if _, ok := err.(error); ok { | ||
w.WriteFailed(RetCodeInternalHandlerError, err.(error)) | ||
} | ||
ob.Logger.Errorf("处理%v时出现异常:%#v", r.Action, err) |
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原谅我强迫症,这里需要注意一下空格和符号跟其他地方一致
"处理 %v 时出现异常: %#v"
ch := make(chan marshaledEvent, 1) // 设置缓冲区为1,因为需要先放入一个连接事件 | ||
connectMetaEvent := MakeConnectMetaEvent(ob.Impl, Version, OneBotVersion) | ||
ob.Logger.Debugf("事件: %#v", connectMetaEvent) | ||
ob.Logger.Infof("事件 `%v` 开始推送", connectMetaEvent.Name()) | ||
eventBytes, _ := json.Marshal(connectMetaEvent) | ||
ch <- marshaledEvent{ | ||
name: connectMetaEvent.Name(), | ||
bytes: eventBytes, | ||
raw: &connectMetaEvent, | ||
} |
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connect
事件应该只在 WS 和反向 WS 的时候产生,可能最好在 comm_ws.go
和 comm_ws_reverse.go
创建 eventChan
之后,开始 loop 之前创建并推送
// params: 动作参数, 若传入 nil 则实际动作参数为空 map | ||
// | ||
// action: 要调用的动作名称 | ||
// params: 动作参数, 若传入 nil 则实际动作参数为空 map |
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似乎 gofmt 对注释的参数也开始格式化了,如果想再水个 pr 的话可以开个 pr 格式化所有代码🤓