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添加连接事件,request添加上下文 #3

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@huoxue1 huoxue1 commented Mar 28, 2023

  • 在openEventListenChan直接在chan中预添加连接事件 huoxue1@6c14241
  • 在handleRequest时添加上下文管理和panic的recover huoxue1@3f2c4ed

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huoxue1 commented Mar 28, 2023

已经在这里导入测试了下应该没啥问题
huoxue1/td-onebot

Comment on lines +95 to +104
type VersionStruct struct {
Impl string `json:"impl"`
Version string `json:"version"`
OnebotVersion string `json:"onebot_version"`
}

type ConnectMetaEvent struct {
MetaEvent
Version VersionStruct `json:"version"`
}
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可以加一下注释(根据标准文档里的备注)

@@ -92,6 +92,21 @@ func MakeMetaEvent(time time.Time, detailType string) MetaEvent {
}
}

type VersionStruct struct {
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直接叫 Version 就行

if _, ok := err.(error); ok {
w.WriteFailed(RetCodeInternalHandlerError, err.(error))
}
ob.Logger.Errorf("处理%v时出现异常:%#v", r.Action, err)
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原谅我强迫症,这里需要注意一下空格和符号跟其他地方一致

"处理 %v 时出现异常: %#v"

Comment on lines +44 to +53
ch := make(chan marshaledEvent, 1) // 设置缓冲区为1,因为需要先放入一个连接事件
connectMetaEvent := MakeConnectMetaEvent(ob.Impl, Version, OneBotVersion)
ob.Logger.Debugf("事件: %#v", connectMetaEvent)
ob.Logger.Infof("事件 `%v` 开始推送", connectMetaEvent.Name())
eventBytes, _ := json.Marshal(connectMetaEvent)
ch <- marshaledEvent{
name: connectMetaEvent.Name(),
bytes: eventBytes,
raw: &connectMetaEvent,
}
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connect 事件应该只在 WS 和反向 WS 的时候产生,可能最好在 comm_ws.gocomm_ws_reverse.go 创建 eventChan 之后,开始 loop 之前创建并推送

// params: 动作参数, 若传入 nil 则实际动作参数为空 map
//
// action: 要调用的动作名称
// params: 动作参数, 若传入 nil 则实际动作参数为空 map
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似乎 gofmt 对注释的参数也开始格式化了,如果想再水个 pr 的话可以开个 pr 格式化所有代码🤓

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2 participants