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A.I.L.A (PPSA28503) #11206
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A.I.L.A (PPSA28503)
#11206
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Title
A.I.L.A (PPSA28503)
Content version tested
01.003.000
AnyPS5 commit
Release v0.1.3 (
3fd1cc393b85):relinker-v0.1.3.exeandprx-windows-v0.1.3.zip, no extra pull requests.System tested
Windows 11 Pro (build 26300), Intel Core i5-12600KF, NVIDIA GeForce RTX 3060 Ti (driver 617.42). Release binaries, nothing built locally.
Furthest point
In game
What is shown
Boot to gameplay works, with picture, audio and keyboard input.
v0.0.3.5104, controller prompts) at about 4 to 5 fps. Keyboard input works with the default bindings: the arrow keys move and Enter confirms.sceAjm*).ue4savegame.dpx.savandgameusersettings.iniwithout errors.The guest renders at 2560x1440 and is presented in a 1100x619 window. No crash, no
NotImplementedand no unresolved import in five runs, the longest over 6 minutes into gameplay.Screenshots (logo, main menu, first scene, pause menu):
Presents from
APS5_VIDEOOUT_TELEMETRY_DIR, boot to menu, warm shader cache:Current blocker
Nothing stops the title. Performance is the blocker: about 10 fps on the logos, a stall of about 100 s before the menu, about 5 fps on the menu and about 3 fps in the first scene.
A 30 s trace of the first scene has frame p50 311 ms. Queue worker 0x0 is busy 99 %, mostly building compute dispatches:
Driver.Packet.dispatch318 ms andVulkan.Dispatch.shader_resources136 ms per frame. The GPU is busy 201 ms per present. The log also shows the storage image cache at its budget (about 1.8 GiB), and repeated[gpu] storage image ...: guest memory changed while GPU results were pending; keeping the CPU's blocks.Performance report with the trace: #11205
tools/import_audit.pyon the v0.1.3 registry, against the release libraries: 1934 unique imports, 620 implemented, 1298 resolved by the title's own modules, 0 absent. 16 are stubs that throw when called; none was reached:sceAjmBatchStart,sceAjmStrError,sceAjmInstanceCreate,sceAjmBatchJobInitialize,sceAjmBatchJobClearContext,sceAudiodecDecode,sceAudiodecCreateDecodersceGameLiveStreamingGetProgramInfo,sceHttp2SendRequestAsync,sceHttp2WaitAsync,sceSystemServiceLoadExecsceVoiceQoSReadPacket,sceVoiceQoSWritePacket,sceVoiceQoSGetLocalEndpointAttributesceWebBrowserDialogResetCookie,sceCoredumpSetUserDataTypeThe title is Unreal Engine (IoStore paks, project
ProjectAIDA) with FMOD Studio. It shipslibc,libSceFontGsm,libSceJobManager,libSceNpCppWebApiandlibScePfsinsce_module/, andlibfmodandlibfmodstudioinprx/. All are unencrypted fSELF.How it was run
No patches. Environment variables were used only for measurements:
APS5_VIDEOOUT_TELEMETRY_DIRfor the table, andAPS5_TRACE_SECONDSfor the trace.AI assistance: the conversion, the import audit and the measurements were run with Claude Code.
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