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Call of Duty: Modern Warfare 3 (PPSA24263) #11591
camezaro-intc
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Game bring-up
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Update: Fastfile Decompression Stall & High CPU Usage ResolvedTested on Windows 11 (AMD Ryzen 5 3600X). Diagnosed and addressed the stall during initial fastfile loading:
Observed Progression: |
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Title
Call of Duty: Modern Warfare 3 (PPSA24263)
Content version tested
01.004.000
AnyPS5 commit
e61a7c7 (with branch feat/appcontent-systemservice-imports)
System tested
Windows 11, GCC 15.2.0, AMD Radeon RX 5700 XT (Driver 32.0.21045.16010)
Furthest point
Stops before the first frame
What is shown
Black presentation window (1920x1080), Vulkan swapchain created (1484x835), SDL audio output initialized and running, worker threads active (DCacheFS-Worker, Backend, Worker0-2, MemCard, Bink audio/video decoders), fastfile loader begins DB_LoadFastfiles: code_post_gfx, code_reloadable before halting.
Current blocker
libSceAppContent: The engine queries downloadable storage partition /download2 via sceAppContentDownloadDataGetAvailableSpaceKb and then calls sceAppContentDownload2Expand(expansionSize), which currently throws NotImplemented_nid_no_patch.
PR: https://github.com/camezaro-intc/AnyPS5/tree/feat/appcontent-systemservice-imports
How it was run
Relinked targeting secondary ELF:
Guest modules staged in app0/sce_module/:
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