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GigaBash (PPSA06094) #11607
BunnyFl
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Game bring-up
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Title
GigaBash (PPSA06094)
Content version tested
01.092.000
AnyPS5 commit
maine61a7c7, no pull requests or local changes on top.System tested
Windows 11 Pro 10.0.26200, AMD Radeon RX 9070 XT (driver 32.0.32015.7029), Ryzen 7 5800X3D, GCC 15.2.0 (WinLibs 15.2.0posix-14.0.0-ucrt-r7), Release.
Furthest point
In game
What is shown
Three runs of 300 s each, from no save data, with scripted pad input (Cross every 3 s). Across the three runs the dumped frames (one every 300 presents, so not every screen in every run) show the publisher logo, the photosensitivity warning, the main menu (
PLAY/STORY/ONLINE/PRACTICE), Couch Play, the difficulty select (EASY/NORMAL/HARD), the versus screen and the stage title, and the last frames of all three runs are in a match, on a different stage each time. No run stopped, and no log has anis not implementedline.Current blocker
None found in these runs; the low frame rate in matches is the main gap.
How it was run
Unreal Engine 4 title. The dump's
eboot.binand its modules (sce_module: libc, libSceFace, libSceFaceTracker, libSceFontGsm, libSceJobManager, libSceNpCppWebApi, libScePfs; plus 3 inprx) are SELF containers, unwrapped withtools/unwrap_self.pyfirst; the relinker picks upprxwithout a--module-dir, and passing--module-dir prxfails withDuplicate guest module directory.tools/import_audit.py(with--modulesfor both folders) reports 0 absent imports and 29 throwing-stub imports, most of them NpCppWebApi user-profile and presence getters; it was run with--sourceset tomainjust before #9509, because onmaine61a7c7 the audit stops onmore than 256 preprocessor branch combinations in one function(thepollfunction inSocket/src/Udp.cppthat #9509 extended). The runs usedAPS5_NO_PAD_INPUT=1withAPS5_PAD_INPUT_FILEwritten bytools/pad_input.py, plusAPS5_PROFILE_DRAW=1 APS5_LOG_TIMESTAMPS=1 APS5_TRACE_SUMMARY_EVERY=10andAPS5_DUMP_FRAMESfor the pictures below.Dumped frames of one run, in order:
Conversion, the runs, log reading and this report were done with AI assistance (Claude Code); the screens above come from frames AnyPS5 dumped during the runs.
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