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River City Girls (PPSA04075) #11609
BunnyFl
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Game bring-up
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Title
River City Girls (PPSA04075)
Content version tested
02.000.000
AnyPS5 commit
maine61a7c7, no pull requests or local changes on top.System tested
Windows 11 Pro 10.0.26200, AMD Radeon RX 9070 XT (driver 32.0.32015.7029), Ryzen 7 5800X3D, GCC 15.2.0 (WinLibs 15.2.0posix-14.0.0-ucrt-r7), Release.
Furthest point
In game
What is shown
Three runs of 360 s each, from no save data, with scripted pad input (Cross, Cross, Cross, Down, one press every 3 s). Across the three runs the dumped frames (one every 300 presents, so not every screen in every run) show the logos, the animated intro, the title, file and mode select, character select and the manga-style opening cutscene, and all three runs then reach the first level, the classroom, with the HUD shown and the player at different spots in later frames. No run stopped, and no log has an
is not implementedline.Current blocker
None found in these runs.
How it was run
Unity title. The dump's
eboot.binand its 14 modules (sce_module: 6;Media/Modules: Il2CppUserAssemblies, PS5Util;Media/Plugins: PSNCommon, PSNCore, SaveData, libfmod, libfmodstudio, libresonanceaudio) are SELF containers, unwrapped withtools/unwrap_self.pyfirst;fakelibis left out.tools/import_audit.py(with--modulesfor the three folders) reports 0 absent imports and 114 throwing-stub imports, most of them NpCppWebApi getters; it was run with--sourceset tomainjust before #9509, because onmaine61a7c7 the audit stops onmore than 256 preprocessor branch combinations in one function. The runs usedAPS5_NO_PAD_INPUT=1withAPS5_PAD_INPUT_FILEwritten bytools/pad_input.py, plusAPS5_PROFILE_DRAW=1 APS5_LOG_TIMESTAMPS=1 APS5_TRACE_SUMMARY_EVERY=10andAPS5_DUMP_FRAMESfor the pictures below.Dumped frames of one run, in order:
Conversion, the runs, log reading and this report were done with AI assistance (Claude Code); the screens above come from frames AnyPS5 dumped during the runs.
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