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The Medium (PPSA03718): PlayGo OOM fixed, New Game shows a black frame #11898
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Game bring-up
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PR: #11899 |
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Title: The Medium (PPSA03718, 01.007)
Dump:
app0with nosce_sys/playgo-chunk.datorplaygo-scenario.json.medium/content/pakshaspakchunk0-ps5.pak,pakchunk1-ps5.pakandpakchunk0optional-ps5.pak.Current state on
main(9ae2f7d22a, Linux, RTX 4080 SUPER):APS5_PLAYGO_UNLISTED_CHUNKS=installed: the title walks chunk ids withscePlayGoGetLocusand never stops (8M calls, ids above 28,000), UE4 reserves 5,565,054,976 bytes and aborts withPS5 Out of Memory.APS5_PLAYGO_UNLISTED_CHUNKS=absent: title screen and main menu work (about 60 FPS title, 30 FPS menu), but New Game stays on a black frame.feat/playgo-unlisted-chunk-listandAPS5_PLAYGO_UNLISTED_CHUNKS=0,1, the walk stops at chunk 2 and the OOM is gone. New Game writes its save (_sd_mem/u268435456/slot0.bin) and runs at about 27 FPS. It then hits a compute V# TYPE 2 (buffer descriptor uses an unsupported type); with the TYPE 2 change from fix(shader): drop vector stores through TYPE 2/3 and FORMAT 0 buffer V#s as measured #10831 the run lasted 240 s without a crash, but the frame stayed almost black (mean luminance about 2.5/255).Open items:
medium/content/paks/*.pakfiles are never opened (atime unchanged), so New Game may still be waiting for level data.Local changes / PRs:
feat(playgo): accept a chunk id list for dumps without metadata(PR to be linked).All reactions