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MONOPOLY (PPSA17419, 01.005.000) #11954
ashwin280802
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Game bring-up
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Test environment
a40e7c1e81with--to-intel; stagedlibSceHttp2.prxwas built from that PR. The trace metadata reports runtime commitca0e9557aab1, so this was a mixed-version staged run, not a full PR-head runtime build.What happened
The game passed the title screen and reached board/token selection. The captured sequence shows the rendered menus in six sampled frames, followed by a completely white frame in the next sample. The white frame is in the captured 960×540 image, so this is not just a white window border or monitor display artifact. The process remained active while this occurred.
Two online-service dialogs were shown:
DUCKY-0031: “Internet access is not available. Please try again later.”TOPHAT-4520: a Ubisoft services connection error stating that some offline features may be unavailable.In an earlier run, dialogue audio was reported as stuttering/cutting off after about one second. This latest frame capture does not establish an audio cause.
Logs and trace
game.logcontains no fatal termination,VK_ERROR_,VUID-, unimplemented-NID, orsceHttp2SetSslCallbackfailure.[exception] guest context signal=0x1erecords. I have not established whether these are related to the white output.Driver.Presentevents, but it dropped about 2.83 million events on one thread and 991,955 on another. It starts before the sampled white frame and is incomplete, so it does not identify the rendering fault.The
sceHttp2SetSslCallbackabort seen earlier is no longer present, and the title now progresses beyond startup. The white-frame rendering failure remains unexplained. I do not have evidence that the online dialogs cause it, nor that it is an unimplemented NID.All reactions