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Stray (PPSA02101 #12086
TheEzio5
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Game bring-up
Stray (PPSA02101
#12086
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Title
Stray (PPSA02101
Content version tested
01.002.000
AnyPS5 commit
Merge pull request #9962 from kallmek3nny/feat/libkernel-pthread-cond-setname-np
System tested
OS: Windows 11 Home / Pro 64-bit CPU: Intel Core i7-13700HX GPU: NVIDIA GeForce RTX 4050 Laptop GPU (6GB VRAM, Driver v565.90) RAM: 64 GB DDR5 Compiler: MinGW-w64 GCC 15.2.0 (built with Ninja libs step)
Furthest point
In game
What is shown
Window opens at a resolution of 1920x1080.
Reaches the initial setup/loading phase (mounts virtual save directory /savedata0/ and 25 trophies from trophy00.ucp).
Frame rate drops/hangs when the GPU queue times out.
Picture / Audio / Input: Window frame appears, but execution halts before full gameplay rendering due to a GPU sync timeout.
Current blocker
Log error: [gpu] queue 0x20 WAIT_REG_MEM at 0x1021039a00 timed out after 1000ms
Description: The compatibility layer instructs the GPU to wait for a specific memory register value or command fence to clear, but it times out after 1 second, resulting in a queue stall/hang.
Related Issues / PRs: [Link any open issues or pull requests tracking Vulkan WAIT_REG_MEM timeouts or shader execution mismatches if applicable]
How it was run
Launched via the compatibility layer executable pointing to stray.exe (Hk_project.uproject).
Standard environment configuration with Vulkan rendering backend on the NVIDIA RTX 4050 mobile GPU.
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