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Jusant (PPSA10264) #12317
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Jusant (PPSA10264)
#12317
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Title
Jusant (PPSA10264)
Content version tested
02.000.000 (
masterVersion02.00; the dump directory is named01.007)AnyPS5 commit
main87b810a1dbwith nothing on top for the first run. The run that reaches the scene has the two unmerged local changes listed below. Last updated 2026-10-28.System tested
CachyOS, GCC 16.2.1, RTX 4080 SUPER (NVIDIA 615.78.08), 60 GiB RAM
Furthest point
A 3D scene renders. Whether it is the menu or gameplay is unverified: the captured frame has no readable text and only Cross was sent.
What is shown
main: aborts atcompute shader 0x1a00ec0000: reads or writes a converted float image with 16-bit data, which is not implemented(fix(shader): load and store 16-bit data of converted packed images #11580).ShaderRecompiler::Recompile: value IR instruction definition does not dominate its usefor compute shaders0x1ac12fa000and0x1ac12fd000. fix(shader): preserve read lane dominance across branches #8089 (fixes recompiler: ReadLaneEliminator rewrites a spilled lane read to a value stored inside a branch, which does not dominate the read; fix branch ready #8050) prevents it.not implementedpath appears after those two changes.Current blocker
Frame rate in the rendered scene. It is not a missing export: the remaining cost is in the AGC/render path (render passes, dispatches and buffer imports), so it likely belongs with performance work rather than a new API.
How it was run
eboot.bin,sce_module/*.prxandprx/*.prxunwrapped and converted;app0entries symlinked; no font substitution.ANYPS5_GPU="RTX 4080" APS5_PROFILE_DRAW=1 APS5_LOG_TIMESTAMPS=1, hidden window, 1080p output.APS5_PAD_INPUT_FILEwithtools/pad_input.pyat 45, 60, 75 and 90 s. It did not produce a new failure..anyps5-work/jusant-run/run{1..5}.log; the key lines are quoted above.All reactions