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Game bring-up: Forspoken (PPSA03984): intermittent stop on a sampled mip chain over its depth surface #12711
milescoviello
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Game bring-up
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mainit sometimes stops in its opening on one sampled depth read: 2 of the 19 runs I made on 2026-10-24, and 3 of the 196 runs I have logs of. #10854 handles that read.Setup
The intermittent stop
The T# describes a 5-level R32 float chain at the base of the title's single-level 1920x1080 D32 depth surface. The title builds that chain with compute passes that write it as storage images. In the runs that don't stop, those pending results have already reached memory when the view is sampled, so the depth surface is retired and the view is read from guest memory. The stop is the same sample taken before they reach memory.
Pull requests from this title
AI-assisted: yes (Claude Code)
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