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Marvel Wolvernie (PPSA03671) #12755
muhammadraees63
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Game bring-up
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Title
Marvel Wolvernie (PPSA03671)
Content version tested
0.1.3
AnyPS5 commit
main
System tested
Xeon 2673 v4
Furthest point
Does not convert
What is shown
[time] scheduler tick raised to 0.5 ms (was 0.50 ms, now 0.50 ms, timed waits fine)
[src/HostCpu.cpp:193 operator()] host CPU Intel(R) Xeon(R) CPU E5-2673 v3 @ 2.40GHz: has SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, POPCNT, LZCNT, BMI1, BMI2, MOVBE, CMPXCHG16B, LAHF/SAHF, AVX, AVX2, FMA, F16C, AES, PCLMULQDQ, RDRAND, XSAVEOPT, OS AVX state (XCR0); lacks RDSEED, ADX, SHA, CLFLUSHOPT, CLWB, RDPID, XSAVEC, SSE4A, PREFETCHW, CLZERO
Failed to load module: I:\Any Ps5\marvel-extracted\libs\libcohtml.Prospero.prx
GetLastError: 126 - The specified module could not be found.
hint: the module or one of its dependent DLLs was not found; a self-built libs/ also needs libgcc_s_seh-1.dll, libstdc++-6.dll and libwinpthread-1.dll from the toolchain's mingw64/bin next to it
Current blocker
No response
How it was run
No response
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