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RuneScape: Dragonwilds (PPSA34114) #13768
Flamefusion
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Game bring-up
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Title
RuneScape: Dragonwilds (PPSA34114)
Content version tested
01.000.005
AnyPS5 commit
maind3118d1946, built locally. On top of it, in order of the runs below:sceKernelHasTrinityModefix, feat(libkernel): implement sceKernelHasTrinityMode for a base PS5 #13769 (Flamefusion:feat/libkernel-has-trinity-mode).main's gzip changes inlibSceHttp2/Transport.cppandCMakeLists.txt; I resolved those locally as unions.sceHttp2WaitAsynctreats*timeout == 0as a poll instead of throwing. Console behaviour for a zero timeout is unknown (see the feat(http2): complete asynchronous send and read #11630 reviews). I used it only to find the next stop.System tested
Windows 11 Home (build 26300), AMD Ryzen 7 7435HS, 15.8 GB RAM, NVIDIA GeForce RTX 3050 Laptop GPU 4 GB (driver 621.01), AC power, 144 Hz display. WinLibs GCC 15.2.0, Release.
Furthest point
Boots to the studio logo movie
What is shown
relinker --windows --registry eboot.elfconverts the title in 408 s with 10 guest modules.prx/holds the EOS SDK (eossdk,kitt,kitt_support,kitt_webkit,kitt_data_eos).sce_module/holdslibc,libSceFontGsm,libSceJobManager,libSceNpCppWebApiandlibScePfs. All are fSELF.fakelib/(libSceAgc, libSceAgcDriver, libScePsml) that the eboot does not reference. It is left out; the relinker only suggests converting it.kitt_support.prxandkitt_webkit.prxdiffer from the shipped*-ps5-shipping.prxfiles. All four kitt modules start at run time.mainbadd7cd5b8uecommandline.txtread, paks opened, UE worker pools upsceKernelHasTrinityMode not implementedsceHttp2SetRedirectCallback not implemented(#11575)sceHttp2SendRequest: HTTP/1.x transport is not implemented(#11611)sceHttp2WaitAsync not implemented, a zero timeout from the EOS SDKjagex_logo_1080p.bk2): 359 presents in the first 10 s, 139 in the next, then loadingcompute shader 0x1e405b0000: reads or writes a converted float image with 16-bit data, which is not implementedEnvironment:
APS5_PROFILE_DRAW=1 APS5_LOG_TIMESTAMPS=1 ANYPS5_HOST_REPORT=1 APS5_TRACE_SUMMARY_EVERY=10, plusANYPS5_SHADER_CACHE_DIRandAPS5_TRACE_DIR. Default game settings, fullapp0. The guest renders at 3840x2160 into a 1088x612 window.Current blocker
compute shader ...: reads or writes a converted float image with 16-bit data, which is not implemented. Open #11580 implements this. I will test with it next and update this thread.Behind it,
sceHttp2WaitAsyncwith*timeout == 0from the EOS SDK still needs a console measurement before #11630 can implement it. Without diagnostic 3, the title stops there.All reactions