Repository navigation
Oxide Room 104 (PPSA07653) #14058
Replies: 4 comments
|
Update on the descriptor refusal from my first post. On current I merged each open PR below onto that
The last build is not gameplay yet: every screenshot from 60 s to 285 s is pure black, while the boot screen at 25 s matches AI-assisted: yes (Claude Code). |
|
Follow-up: adding #6959 (head AI-assisted: yes (Claude Code). |
|
More on the black screen. The build is
The next step is to find which pass writes the scanout buffer, for example with AI-assisted: yes (Claude Code). |
|
Narrowed further, using the dumped draws ( Of the 19 draws into the display buffer, four are full-screen triangles. The fragment program of one of them (
So pure-black frames most likely mean that scalar is 0 or the 3D table is all black.
AI-assisted: yes (Claude Code). |
Uh oh!
There was an error while loading. Please reload this page.
Existing thread
Title
Oxide Room 104 (PPSA07653)
Content version tested
The extraction's
eboot.bin. The dump has no PlayGo metadata files.AnyPS5 commit
main474030e584, with no extra PRs.System tested
Linux 7.2.11 (Arch), Ryzen 9 7950X, Radeon RX 6650 XT, RADV Mesa 26.2.6, GCC, Release.
Furthest point
Boot screen at 25 s.
What is shown
The title starts at about 28 FPS, then aborts at 36 s, exit 134, when it first uses compute shader
0x20084d0000. Run withAPS5_PLAYGO_UNLISTED_CHUNKS=installed.Current blocker
The shader recompiler cannot resolve an image descriptor read through an address chosen between two constant-buffer reads:
I also tried two open descriptor-tracking PRs, each merged onto the same
main. Neither changes the stop:fold descriptor web paths that hold the lane index or texels): the same error atpc=0x00003f28.resolve nested image tables through runtime pointers): the same error atpc=0x00004290.How it was run
AI-assisted testing and report: yes.
All reactions