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PS5SX2 (PPSA99203) #4850
Replies: 2 comments
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Update 2026-10-13, Windows 11 (RTX 3080, WinLibs GCC 15.2),
So once #4776 and #4667 are in, what's left to start a game is the user's own PS2 BIOS and games under |
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Update 2026-10-13: #4667 ( |
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Existing thread
Title
PS5SX2 (PPSA99203)
Content version tested
02.030.000 (catalog build vk-285-163)
AnyPS5 commit
main90c6839 on Linux andmain559979d + #4530 (merged since) on Windows, relinked with--trap-sdk-syscall-stubs(#3804). Later runs also used the open PRs listed under Current blocker.System tested
Furthest point
Stops before the first frame
What is shown
Nothing on
main: every import resolves and it starts, then throws insysctlbynameduring its start-up console survey, about 3 s in on Windows. This build prints nothing to stdout on Windows.With #4776 and #4667 stacked it runs on. On Linux it reaches
sceVideoOutOpen, as far as a headless run goes. On Windows it keeps running past 60 s, creates/data/PCSX2, rewrites/data/PCSX2/ps5sx2-alive.txtand writes 15 shader-cache files, but no frame was seen.Current blocker
Update 2026-10-14: none in AnyPS5. #4667 (
hw.model) and #4776 (machdep.tsc_freq) are both merged. Onmainit runs with--trap-sdk-syscall-stubs(#3804) and draws its frontend at about 60 fps on Windows; others report the same on Linux with a display. It then needs the user's own PS2 BIOS in/data/PCSX2/biosand games in/data/PCSX2/games.How it was run
The catalog
eboot.binunwrapped and relinked with--trap-sdk-syscall-stubs(--windowson Windows), run from a folder withapp0anddownload0, 30 to 60 s per run. Branches with the stacks above are on babyhuey/AnyPS5:test/verify-tscstack(main + #4530 + #4776) andtest/verify-sx8(+ #4667).All reactions