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Resident Evil 4 (PPSA07412) #7347
medazizmakni2010-ctrl
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Game bring-up
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Title
Resident Evil 4 (PPSA07412)
Content version tested
01.000.000
AnyPS5 commit
5229b5b (origin/main, merge of PR #7333). No pull requests merged on top and no local changes.
System tested
Windows 11, Ryzen 9800X3D, 31.2 GB RAM, AMD Radeon RX 9070 XT (selected as the Vulkan device). Built with WinLibs GCC 15.2.0 (UCRT, POSIX, SEH), CMake and Ninja.
Furthest point
Stops before the first frame
What is shown
A black window. The title bar showed 47.46 FPS on the first run, and later runs abort before drawing anything. The log detects my Xbox One controller.
Current blocker
The shader recompiler aborts with "ShaderRecompiler::Recompile: GetImageResource dword 0 is not a valid runtime value" (exit code 0xC0000409), on a waterfall loop over a per-lane T#. Related upstream commits: f234476 (added support for it) and 353094a (reverted it). No open pull requests that I know of, and no local changes.
How it was run
Conversion: relinker.exe --windows re-out\app.exe.
Libraries: build\core\libs\libs*.prx copied into re-out\libs.
Launch: cmd /c ".\app.exe > re.log 2>&1". No environment variables were set for the failing run. I also tried APS5_NO_PIPELINE_JOURNAL=1, which changed nothing, and some trace switches for diagnosis only.
Beyond the usage guide: the 3rdparty/zstd, mbedtls (with its nested framework submodule) and ZArchive submodules had to be initialised with git submodule update --init --recursive. The three GCC runtime DLLs sit next to app.exe.
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