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An example of how to support custom elements in bpmn-js while ensuring BPMN 2.0 compatibility.
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This example combines all aspects of our 📓 custom elements guide.

Custom Elements in bpmn-js

An example of how to support custom elements in bpmn-js while ensuring BPMN 2.0 compatibility.



This example creates a BPMN editor that is aware of some QA related meta-data.

By doing so, it combines all prior examples published in our 📓 custom elements guide:

Read about the details in the following sections:

Creating a Model Extension

Using a model extension we can read, modify and write BPMN 2.0 diagrams that contain qa:suitable extension attributes and qa:analysisDetails extension elements. You can set the suitability score of each element.

The XML of such an element looks something like this:

<bpmn2:task id="Task_1" name="Examine Situation" qa:suitable="0.7">
    <qa:analysisDetails lastChecked="2015-01-20" nextCheck="2015-07-15">
      <qa:comment author="Klaus">
        Our operators always have a hard time to figure out, what they need to do here.
      <qa:comment author="Walter">
        I believe this can be split up in a number of activities and partly automated.

For more information on creating model extensions head over to the model extension example.

Creating Custom Rendering

Using a custom renderer we can display our custom elements along with their suitability score:

drawShape(parentNode, element) {
  const shape = this.bpmnRenderer.drawShape(parentNode, element);

  const suitabilityScore = this.getSuitabilityScore(element);

  if (!isNil(suitabilityScore)) {
    const color = this.getColor(suitabilityScore);

    const rect = drawRect(parentNode, 50, 20, TASK_BORDER_RADIUS, color);

    svgAttr(rect, {
      transform: 'translate(-20, -10)'

    var text = svgCreate('text'); 

    svgAttr(text, {
      fill: '#fff',
      transform: 'translate(-15, 5)'

    svgAppend(text, document.createTextNode(suitabilityScore)); 
    svgAppend(parentNode, text);

  return shape;

For more information on custom renderers head over to the custom rendering example.

Creating Custom Editor Controls

By adding custom controls to the palette and context pad our users can create extended bpmn:ServiceTask in a streamlined fashion.


First, let's add the ability to create elements with different suitability scores through the palette:

'create.low-task': {
  group: 'activity',
  className: 'bpmn-icon-task red',
  title: translate('Create Task with low suitability score'),
  action: {
    dragstart: createTask(SUITABILITY_SCORE_LOW),
    click: createTask(SUITABILITY_SCORE_LOW)
'create.average-task': {
  group: 'activity',
  className: 'bpmn-icon-task yellow',
  title: translate('Create Task with average suitability score'),
  action: {
    dragstart: createTask(SUITABILITY_SCORE_AVERGE),
    click: createTask(SUITABILITY_SCORE_AVERGE)
'create.high-task': {
  group: 'activity',
  className: 'bpmn-icon-task green',
  title: translate('Create Task with high suitability score'),
  action: {
    dragstart: createTask(SUITABILITY_SCORE_HIGH),
    click: createTask(SUITABILITY_SCORE_HIGH)

See the entire palette here.

Context Pad

The context pad contains an additional entry, too:

'append.append-emoji-task': {
  group: 'model',
  className: 'icon-emoji',
  title: translate('Append Emoji Task'),
  action: {
    dragstart: appendEmojiTaskStart,
    click: appendEmojiTask

See the entire context pad here.

For more information on creating custom editor controls head over to the custom contols example.

Run the Example

You need a NodeJS development stack with npm installed to build the project.

To install all project dependencies execute

npm install

To start the example execute

npm start

To build the example into the public folder execute

npm run all



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