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Bump mapbox-gl from 0.53.1 to 2.1.1 in /nms/app #31

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@dependabot dependabot bot commented on behalf of github Mar 15, 2021

Bumps mapbox-gl from 0.53.1 to 2.1.1.

Release notes

Sourced from mapbox-gl's releases.

v2.1.1

🐞 Bug fixes

  • Fixed a font glyphs performance regression on Firefox. (10363)

v2.1.0

✨ Features and improvements

  • Added localFontFamily map option that enables local generation of all font glyphs. (#10298)
  • Introduced high resolution local glyph generation for improved rendering quality of glyphs generated using localIdeographFontFamily or localFontFamily options. (#10298)
  • Added optimizeForTerrain map option allowing to use terrain in layer draw-order or performance priority mode. This fixes terrain not always preserving layer draw-order during animations by making the behavior explicit. (#10258)
  • Improved performance by slightly shifting the horizon down, reducing the number of tiles loaded for highly-pitched maps. (#10304)
  • Improved evented.once(eventName) to return a promise if no listener function is provided, which allows using async/await with map events for a simpler and more readable code. (#10203)

🐞 Bug fixes

  • Fixed querying of fill-extrusions when terrain is enabled. (#10293)
  • Fixed a bug where close points were sometimes not clustered on higher zoom levels given a small clustering radius. Fixed clusterMaxZoom so that it is not capped by the source maxzoom. (#10300)
  • Fixed blurry map-aligned labels on highly pitched maps with terrain. (#10296)
  • Fixed a race condition when evaluating image expressions by ensuring sprite has loaded before parsing tiles. (#10294)
  • Fixed a bug with fullscreen fill-extrusion querying at low pitch. (#10315)
  • Fixed a regression with the usage of patterns with data-driven styling. (#10284)
  • Ensure evented.listens returns false when no listener is available. (#10281)

v2.1.0-beta.1

No release notes provided.

v2.0.1

✨ Features and improvements

  • Added support for using third-party worker-loader plugins in build systems such as Webpack and Rollup (mapboxgl.workerClass). #10219
  • Added mapboxgl.setNow and mapboxgl.restoreNow methods which allow setting custom animation timing for 60 fps, jank-free video recording. #10172
  • Removed outdated CSS hacks that no longer apply. #10202

🐞 Bug fixes

  • Fixed a bug where ImageSource and dynamically loaded icons didn't work in some cases in Firefox and Safari. #10230
  • Fixed a bug where map.unproject and map.panBy acted unpredictably in certain cases. #10224
  • Fixed a bug where the sky layer didn't take map padding into account. #10201
  • Fixed a bug where map.setStyle couldn't be used to enable terrain. #10177
  • Fixed a bug where mouse events didn't properly fire during zoom scrolling. #10171

v2.0.0

⚠️ Breaking changes

  • mapbox-gl-js is no longer under the 3-Clause BSD license. By upgrading to this release, you are agreeing to Mapbox terms of service. Refer to LICENSE.txt for the new licensing terms and details. For questions, contact our team at https://support.mapbox.com.
  • Beginning with v2.0.0, a billable map load occurs whenever a Map object is initialized. Before updating an existing implementation from v1.x.x to v2.x.x, please review the pricing documentation to estimate expected costs.
  • Deprecate Internet Explorer 11, no longer supported from this release. (#8283, #6391)
  • Support for unlocked pitch up to 85Β°. The default maxPitch is increased from 60Β° to 85Β° which can result in viewing above the horizon line. By default, this area will be drawn transparent but a new sky layer can be added to the map in order to fill this space. The legacy behavior can be achieved by simply adding maxPitch: 60 to the map options when instantiating your map.

... (truncated)

Changelog

Sourced from mapbox-gl's changelog.

2.1.1

🐞 Bug fixes

  • Fixed a font glyphs performance regression on Firefox. (10363)

2.1.0

✨ Features and improvements

  • Added localFontFamily map option that enables local generation of all font glyphs. (#10298)
  • Introduced high resolution local glyph generation for improved rendering quality of glyphs generated using localIdeographFontFamily or localFontFamily options. (#10298)
  • Added optimizeForTerrain map option allowing to use terrain in layer draw-order or performance priority mode. This fixes terrain not always preserving layer draw-order during animations by making the behavior explicit. (#10258)
  • Improved performance by slightly shifting the horizon down, reducing the number of tiles loaded for highly-pitched maps. (#10304)
  • Improved evented.once(eventName) to return a promise if no listener function is provided, which allows using async/await with map events for a simpler and more readable code. (#10203)

🐞 Bug fixes

  • Fixed querying of fill-extrusions when terrain is enabled. (#10293)
  • Fixed a bug where close points were sometimes not clustered on higher zoom levels given a small clustering radius. Fixed clusterMaxZoom so that it is not capped by the source maxzoom. (#10300)
  • Fixed blurry map-aligned labels on highly pitched maps with terrain. (#10296)
  • Fixed a race condition when evaluating image expressions by ensuring sprite has loaded before parsing tiles. (#10294)
  • Fixed a bug with fullscreen fill-extrusion querying at low pitch. (#10315)
  • Fixed a regression with the usage of patterns with data-driven styling. (#10284)
  • Ensure evented.listens returns false when no listener is available. (#10281)

2.0.1

✨ Features and improvements

  • Added support for using third-party worker-loader plugins in build systems such as Webpack and Rollup (mapboxgl.workerClass). (#10219)
  • Added mapboxgl.setNow and mapboxgl.restoreNow methods which allow setting custom animation timing for 60 fps, jank-free video recording. (#10172)
  • Removed outdated CSS hacks that no longer apply. (#10202)

🐞 Bug fixes

  • Fixed a bug where ImageSource and dynamically loaded icons didn't work in some cases in Firefox and Safari. (#10230)
  • Fixed a bug where map.unproject and map.panBy acted unpredictably in certain cases. (#10224)
  • Fixed a bug where the sky layer didn't take map padding into account. (#10201)
  • Fixed a bug where map.setStyle couldn't be used to enable terrain. (#10177)
  • Fixed a bug where mouse events didn't properly fire during zoom scrolling. (#10171)

2.0.0

⚠️ Breaking changes

  • mapbox-gl-js is no longer under the 3-Clause BSD license. By upgrading to this release, you are agreeing to Mapbox terms of service. Refer to LICENSE.txt for the new licensing terms and details. For questions, contact our team at https://support.mapbox.com.
  • Beginning with v2.0.0, a billable map load occurs whenever a Map object is initialized. Before updating an existing implementation from v1.x.x to v2.x.x, please review the pricing documentation to estimate expected costs.
  • Deprecate Internet Explorer 11, no longer supported from this release. (#8283, #6391)

... (truncated)

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This version was pushed to npm by mapbox-npm-08, a new releaser for mapbox-gl since your current version.


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@dependabot dependabot bot added dependencies Pull requests that update a dependency file javascript Pull requests that update Javascript code labels Mar 15, 2021
@bramwelt bramwelt closed this Mar 15, 2021
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dependabot bot commented on behalf of github Mar 15, 2021

OK, I won't notify you again about this release, but will get in touch when a new version is available.

If you change your mind, just re-open this PR and I'll resolve any conflicts on it.

@dependabot dependabot bot deleted the dependabot/npm_and_yarn/nms/app/mapbox-gl-2.1.1 branch March 15, 2021 16:22
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