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worldCoverWaterBodiesShader: debugMode
Build CI #359: Commit 0e2a2c5 pushed by breki
June 20, 2024 14:01 2m 45s master
June 20, 2024 14:01 2m 45s
tile-shade cmd: --water-color parameter
Build CI #358: Commit 0fc7ada pushed by breki
June 20, 2024 13:45 3m 15s master
June 20, 2024 13:45 3m 15s
Fixed the problem with flipped images
Build CI #357: Commit 0f8a551 pushed by breki
June 18, 2024 20:49 3m 17s master
June 18, 2024 20:49 3m 17s
Work on water bodies support in TileShadeCommand
Build CI #356: Commit b613d6f pushed by breki
June 16, 2024 18:32 3m 6s master
June 16, 2024 18:32 3m 6s
Move the water bodies code to production project
Build CI #355: Commit 67972f9 pushed by breki
June 16, 2024 17:45 2m 24s master
June 16, 2024 17:45 2m 24s
Finally fixed the WorldCover reading bug
Build CI #354: Commit 6f1b39b pushed by breki
June 16, 2024 04:40 3m 27s master
June 16, 2024 04:40 3m 27s
Redesign DEM tile coordinate system to simplify math.
Build CI #353: Commit 514b055 pushed by breki
June 15, 2024 19:19 3m 28s master
June 15, 2024 19:19 3m 28s
Redesign the shading pipeline
Build CI #352: Commit 5c8bcd3 pushed by breki
June 11, 2024 16:23 3m 18s master
June 11, 2024 16:23 3m 18s
Rename some things to avoid confusion
Build CI #351: Commit 7f48803 pushed by breki
June 8, 2024 16:33 2m 50s master
June 8, 2024 16:33 2m 50s
Remove duplicate code
Build CI #350: Commit 62a7042 pushed by breki
June 3, 2024 19:48 4m 4s master
June 3, 2024 19:48 4m 4s
Fix a test
Build CI #349: Commit 1b85716 pushed by breki
June 3, 2024 19:41 4m 17s master
June 3, 2024 19:41 4m 17s
Give heightsArrayFetchers responsibility to determine the needed tiles.
Build CI #348: Commit 0e2d954 pushed by breki
June 2, 2024 20:07 3m 46s master
June 2, 2024 20:07 3m 46s
Move some WorldCover funcs to production project
Build CI #347: Commit b7dd288 pushed by breki
June 2, 2024 19:07 3m 43s master
June 2, 2024 19:07 3m 43s
Move HeightArraysScenes to more common place
Build CI #346: Commit f860b8c pushed by breki
June 2, 2024 18:37 3m 10s master
June 2, 2024 18:37 3m 10s
Expose new LambertHillshader
Build CI #345: Commit 2b6f508 pushed by breki
May 26, 2024 16:09 2m 54s master
May 26, 2024 16:09 2m 54s
Add --output-file CLI option.
Build CI #344: Commit 83d3d07 pushed by breki
May 26, 2024 14:25 3m 56s master
May 26, 2024 14:25 3m 56s
Sun azimuth CLI option.
Build CI #343: Commit a7a828b pushed by breki
May 25, 2024 05:34 3m 30s master
May 25, 2024 05:34 3m 30s
Add Intensity parameter.
Build CI #342: Commit 0ffc88e pushed by breki
May 25, 2024 05:03 4m 14s master
May 25, 2024 05:03 4m 14s
Introduce AlphaCompositing.darken
Build CI #341: Commit 3443c96 pushed by breki
May 23, 2024 16:05 4m 12s master
May 23, 2024 16:05 4m 12s
Misc
Build CI #340: Commit 7323f9e pushed by breki
May 22, 2024 21:48 2m 31s master
May 22, 2024 21:48 2m 31s
Various fixes
Build CI #339: Commit 61905f1 pushed by breki
May 22, 2024 21:29 3m 23s master
May 22, 2024 21:29 3m 23s
Misc
Build CI #338: Commit 2bd4744 pushed by breki
May 21, 2024 14:57 20m 19s master
May 21, 2024 14:57 20m 19s
Unify DEM tile handling
Build CI #337: Commit 853f2eb pushed by breki
May 16, 2024 12:47 3m 45s master
May 16, 2024 12:47 3m 45s
Move more stuff from Srtm to Dem module
Build CI #336: Commit 552ad57 pushed by breki
May 16, 2024 08:27 3m 4s master
May 16, 2024 08:27 3m 4s
Redesign readWorldCoverTile() func
Build CI #335: Commit c6748c4 pushed by breki
May 16, 2024 03:23 3m 2s master
May 16, 2024 03:23 3m 2s