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| 1 | +--- |
| 2 | +type: post |
| 3 | +title: Go |
| 4 | +# publishDate: 2025-xx-xx |
| 5 | +description: The Go programming language |
| 6 | +resources: |
| 7 | + - src: discussion.png |
| 8 | + params: |
| 9 | + alt: three people talking in group, one man pointing back with a thumb |
| 10 | +comments: true |
| 11 | +draft: true |
| 12 | +--- |
| 13 | + |
| 14 | +I encountered a [Hacker News comment](https://news.ycombinator.com/item?id=44392307) that summarizes my perception of Go: |
| 15 | + |
| 16 | +> I guess Google's years of experience led to the conclusion that, for software development to scale, a simple type system, GC, and wicked fast compilation speed are more important than raw runtime throughput and semantic correctness. Given the amount of networking and large - scale infrastructure software written in Go, I think they absolutely nailed it. |
| 17 | +
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| 18 | +Go has become the "practical pragmatist" of modern languages. It's beloved for its simplicity but limited by deliberate design choices. |
| 19 | + |
| 20 | +### What Works |
| 21 | + |
| 22 | +Go excels as the reliable workhorse: |
| 23 | + |
| 24 | +- Fast compilation prioritized over optimization |
| 25 | +- Low barrier to entry with quick learning curve |
| 26 | +- Networking and server development where it truly shines |
| 27 | +- Simple type system that "just works" |
| 28 | +- Comprehensive tooling for profiling and testing |
| 29 | +- Strong concurrency with goroutines and channels |
| 30 | + |
| 31 | +### The Core Limitations |
| 32 | + |
| 33 | +Garbage Collection Reality |
| 34 | + |
| 35 | +- "GC causes performance issues with large in-memory caches" |
| 36 | +- Not optimized for large, long-lived object heaps |
| 37 | +- Works best with short-lived objects |
| 38 | +- Forces architectural compromises for performance-critical systems |
| 39 | + |
| 40 | +Expressiveness Ceiling |
| 41 | + |
| 42 | +- "Go has a very low barrier to entry, but also a relatively low ceiling" |
| 43 | +- "The proliferation of codegen tools for Go is a testament of its limited expressive power" |
| 44 | +- Limited type-level features compared to modern languages |
| 45 | +- Repetitive error handling patterns |
| 46 | + |
| 47 | +Design Philosophy Constraints |
| 48 | + |
| 49 | +- "Go is the product of like 3 Googlers' tastes" |
| 50 | +- Deliberately simple but sometimes oversimplified |
| 51 | +- Lacks advanced type safety features |
| 52 | +- Channel complexity despite being a core feature |
| 53 | + |
| 54 | +### The Google Problem |
| 55 | + |
| 56 | +Go optimizes for Google's specific use cases: |
| 57 | + |
| 58 | +- Infrastructure and glue code |
| 59 | +- Large teams with high turnover |
| 60 | +- Prioritizes readability over expressiveness |
| 61 | +- Fast compilation over runtime optimization |
| 62 | + |
| 63 | +This creates friction for teams with different priorities or performance requirements. |
| 64 | + |
| 65 | +### The Bottom Line |
| 66 | + |
| 67 | +Go succeeds as a "good enough" language for many server-side tasks. Its compilation speed and simplicity make it excellent for rapid development and large teams. However, its deliberate limitations create frustration when projects outgrow its design constraints. |
| 68 | + |
| 69 | +Go works best when: |
| 70 | + |
| 71 | +- Building servers, networking, or glue code |
| 72 | +- Fast iteration matters more than peak performance |
| 73 | +- Team composition favors simplicity over expressiveness |
| 74 | +- GC limitations align with your data access patterns |
| 75 | + |
| 76 | +The language's greatest strength of extreme simplicity is also its primary limitation when requirements demand more sophisticated solutions. |
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