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Hi πŸ‘‹, I'm Bruno Mikoski

I have been converting πŸ• into πŸ•Ή in the past 15 years.

Most of my works are related to this

Android iOS CSharp Continuous Integration git unity

Here's some things about me

  • πŸ”­ I’m currently working as a Principal Software Engineer at Lockwood-Publishing
  • πŸ‘¨β€πŸ’» I'm originally from Brazil πŸ‡§πŸ‡· living in Portugal πŸ‡΅πŸ‡Ή
  • πŸ› οΈ I develop a bunch of game dev tools on my free time
  • 🏭 I have co-founded 2 game studios 99ft Jetpack and Monster Juice
  • πŸ“« You can shoot me a msg at
  • πŸ’Ž I really like match 3 games

✨ Tools I'm most proud of ✨

πŸ•Ή Latest Projects πŸ•Ή

Project Platforms
Android iOS
Android iOS
Nintendo Switch
More on


  1. A library to help improve the usability of Unity3D Scriptable Objects by grouping then into a collection and exposing then by code or nice inspectors!

    C# 207 17

  2. A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.

    C# 471 56

  3. The missing tool to help you optimize your game

    C# 81 5

  4. SceneKeeper Public

    A simple tool that keeps your scene state (Hierarchy/Selection) exactly as you left in between switching scenes on editor or play mode.

    C# 66 3

  5. An simple and optimized grid pathfinding

    C# 202 32

  6. Text Juicer for Text Mesh PRO

    C# 95 11

798 contributions in the last year

Dec Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Mon Wed Fri

Contribution activity

December 2022

2 contributions in private repositories Dec 1

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