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Keeps large FBO blurring at interactive speeds by utilizing a set of incrementally scaled down ofxFboBlur objects, and dynamically blurs and fades between them.
Odds and ends to interface with Quill, the VR drawing application
Forked from nariakiiwatani/ofxMask
Interactive gamut masking
Painterly Rendering for Animation: A Maya Extension David Dufresne Matt Forni B. Tyler Parker CS224 class of 2010
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