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DatagramSocket: C++ Class for UDP communications for Windows/Unix Glenn Butcher 8/27/2010 Usage: __________________________________________ #include "DatagramSocket.h" #include "Thread.h" //another project #include <iostream> #include <string> using namespace std; class MyThread: public Thread { private: DatagramSocket *s; public: MyThread(DatagramSocket *sock) { s = sock; Thread::CreateNewThread(this); } void Run(void*) { char msg[4000]; while (1) { s->receive(msg, 4000); cout << msg << endl; } } }; int main() { DatagramSocket *s = new DatagramSocket(5000, "255.255.255.255", TRUE, TRUE); MyThread *t = new MyThread(s); string msg = ""; while (1) { getline(cin, msg); s->send(msg.c_str(), msg.length()); } } __________________________________________ DatagramSocket collects the more vexing parts of getting UDP communications to work in a class that is fairly simple to use. The above example uses another Windows/Unix agnostic class I've written, Thread, to implement a simple chat client. Not illustrated is the use of GetAddress() to resolve hostnames into IP addresses. Compiling with CodeBlocks/MinGW: I tested it with a standard console application, you need to add wsock32 to the linked libraries. Compiling with g++ on Debian: While not necessary for DatagramSocket itself, to compile the above example you need to include -pthread in the command line.
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C++ class for simply doing UDP from Windows or Unix
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