A remake of the good-old C64 game "Sensitive", in JavaScript, using the Phaser Game framework.
Sensitive (1991 Oliver Kirva, see http://www.lemon64.com/?game_id=2258) was a game I played for weeks and months with great enthusiasm. Finally I got the nerve to create a remake, using web technologies (Phaser IO, the famous game framework). This is an ongoing work in progress.
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| Screen Dimension: 800x520 |
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| Title / Score (Height: 120) |
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| Play field: 20x10 stones |
| Stone size: 40 |
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The player is set in the Object layer "sprites" in TiledMap editor. It has to have the name player
, so that the game logic can find it during initialization.
The target is set in the Object layer "sprites" in TiledMap editor. It has to have the name target
, so that the game logic can find it during initialization.
Teleport Stones have to be added in the Object layer "sprites" in TiledMap editor. They must have the name "teleport" so that the game can find it. Besides, the two custom properties MUST be set:
teleportNr
: The ID / Nr of this teleporterteleportTo
: The ID / Nr of its peer teleporter stone (where the player will be transported to)
$ npm install
$ npm run build # production build
- or -
$ npm watch # dev watch
- Levels 1-9 playable (including normal, double, teleporter stones)
- Kid's levels (easier, more to come)
- settings page (disable sound, e.g.)
- better splash sceen + loader
Copyright (c) 2017 by me. You can use, modify and distribute the code as you like, except for commercial usage.
Attention: At the moment, I didn't check copyright of the game assets! This is a known issue I have to resolve. The following assets are not copyright checked:
- Galaxy background in game
- Explosion animation
The rest of the assets (bricks, sounds, other images) are either created by myself or from https://opengameart.org.