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iterator.go
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iterator.go
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// Copyright 2014 The Cayley Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package graph
// Define the general iterator interface, as well as the BaseIterator which all
// iterators can "inherit" from to get default iterator functionality.
import (
"container/list"
"fmt"
"github.com/barakmich/glog"
"strings"
)
var iterator_n int = 0
type Iterator interface {
// Tags are the way we handle results. By adding a tag to an iterator, we can
// "name" it, in a sense, and at each step of iteration, get a named result.
// TagResults() is therefore the handy way of walking an iterator tree and
// getting the named results.
//
// Tag Accessors.
AddTag(string)
Tags() []string
AddFixedTag(string, TSVal)
FixedTags() map[string]TSVal
CopyTagsFrom(Iterator)
// Fills a tag-to-result-value map.
TagResults(*map[string]TSVal)
// Returns the current result.
LastResult() TSVal
// DEPRECATED -- Fills a ResultTree struct with Result().
GetResultTree() *ResultTree
// These methods are the heart and soul of the iterator, as they constitute
// the iteration interface.
//
// To get the full results of iteraton, do the following:
// while (!Next()):
// emit result
// while (!NextResult()):
// emit result
//
// All of them should set iterator.Last to be the last returned value, to
// make results work.
//
// Next() advances the iterator and returns the next valid result. Returns
// (<value>, true) or (nil, false)
Next() (TSVal, bool)
// NextResult() advances iterators that may have more than one valid result,
// from the bottom up.
NextResult() bool
// Check(), given a value, returns whether or not that value is within the set
// held by this iterator.
Check(TSVal) bool
// Start iteration from the beginning
Reset()
// Create a new iterator just like this one
Clone() Iterator
// These methods relate to choosing the right iterator, or optimizing an
// iterator tree
//
// GetStats() returns the relative costs of calling the iteration methods for
// this iterator, as well as the size. Roughly, it will take NextCost * Size
// "cost units" to get everything out of the iterator. This is a wibbly-wobbly
// thing, and not exact, but a useful heuristic.
GetStats() *IteratorStats
// Helpful accessor for the number of things in the iterator. The first return
// value is the size, and the second return value is whether that number is exact,
// or a conservative estimate.
Size() (int64, bool)
// Returns a string relating to what the function of the iterator is. By
// knowing the names of the iterators, we can devise optimization strategies.
Type() string
// Optimizes an iterator. Can replace the iterator, or merely move things
// around internally. if it chooses to replace it with a better iterator,
// returns (the new iterator, true), if not, it returns (self, false).
Optimize() (Iterator, bool)
// Return a list of the subiterators for this iterator.
GetSubIterators() *list.List
// Return a string representation of the iterator, indented by the given amount.
DebugString(int) string
// Return whether this iterator is relaiably nextable. Most iterators are.
// However, some iterators, like "not" are, by definition, the whole database
// except themselves. Next() on these is unproductive, if impossible.
Nextable() bool
// Close the iterator and do internal cleanup.
Close()
GetUid() int
}
type IteratorStats struct {
CheckCost int64
NextCost int64
Size int64
}
// The Base iterator is the iterator other iterators inherit from to get some
// default functionality.
type BaseIterator struct {
Last TSVal
tags []string
fixedTags map[string]TSVal
nextable bool
uid int
}
// Called by subclases.
func BaseIteratorInit(b *BaseIterator) {
// Your basic iterator is nextable
b.nextable = true
b.uid = iterator_n
if glog.V(2) {
iterator_n++
}
}
func (b *BaseIterator) GetUid() int {
return b.uid
}
// Adds a tag to the iterator. Most iterators don't need to override.
func (b *BaseIterator) AddTag(tag string) {
if b.tags == nil {
b.tags = make([]string, 0)
}
b.tags = append(b.tags, tag)
}
func (b *BaseIterator) AddFixedTag(tag string, value TSVal) {
if b.fixedTags == nil {
b.fixedTags = make(map[string]TSVal)
}
b.fixedTags[tag] = value
}
// Returns the tags.
func (b *BaseIterator) Tags() []string {
return b.tags
}
func (b *BaseIterator) FixedTags() map[string]TSVal {
return b.fixedTags
}
func (b *BaseIterator) CopyTagsFrom(other_it Iterator) {
for _, tag := range other_it.Tags() {
b.AddTag(tag)
}
for k, v := range other_it.FixedTags() {
b.AddFixedTag(k, v)
}
}
// Prints a silly debug string. Most classes override.
func (n *BaseIterator) DebugString(indent int) string {
return fmt.Sprintf("%s(base)", strings.Repeat(" ", indent))
}
// Nothing in a base iterator.
func (n *BaseIterator) Check(v TSVal) bool {
return false
}
// Base iterators should never appear in a tree if they are, select against
// them.
func (n *BaseIterator) GetStats() *IteratorStats {
return &IteratorStats{100000, 100000, 100000}
}
// DEPRECATED
func (b *BaseIterator) GetResultTree() *ResultTree {
tree := NewResultTree(b.LastResult())
return tree
}
// Nothing in a base iterator.
func (n *BaseIterator) Next() (TSVal, bool) {
return nil, false
}
func (n *BaseIterator) NextResult() bool {
return false
}
// Returns the last result of an iterator.
func (n *BaseIterator) LastResult() TSVal {
return n.Last
}
// If you're empty and you know it, clap your hands.
func (n *BaseIterator) Size() (int64, bool) {
return 0, true
}
// No subiterators. Only those with subiterators need to do anything here.
func (n *BaseIterator) GetSubIterators() *list.List {
return nil
}
// Accessor
func (b *BaseIterator) Nextable() bool { return b.nextable }
// Fill the map based on the tags assigned to this iterator. Default
// functionality works well for most iterators.
func (a *BaseIterator) TagResults(out_map *map[string]TSVal) {
for _, tag := range a.Tags() {
(*out_map)[tag] = a.LastResult()
}
for tag, value := range a.FixedTags() {
(*out_map)[tag] = value
}
}
// Nothing to clean up.
//func (a *BaseIterator) Close() {}
func (a *NullIterator) Close() {}
func (a *BaseIterator) Reset() {}
// Here we define the simplest base iterator -- the Null iterator. It contains nothing.
// It is the empty set. Often times, queries that contain one of these match nothing,
// so it's important to give it a special iterator.
type NullIterator struct {
BaseIterator
}
// Fairly useless New function.
func NewNullIterator() *NullIterator {
var n NullIterator
return &n
}
func (n *NullIterator) Clone() Iterator { return NewNullIterator() }
// Name the null iterator.
func (n *NullIterator) Type() string { return "null" }
// A good iterator will close itself when it returns true.
// Null has nothing it needs to do.
func (n *NullIterator) Optimize() (Iterator, bool) { return n, false }
// Print the null iterator.
func (n *NullIterator) DebugString(indent int) string {
return strings.Repeat(" ", indent) + "(null)"
}
// A null iterator costs nothing. Use it!
func (n *NullIterator) GetStats() *IteratorStats {
return &IteratorStats{0, 0, 0}
}
// Utility logging functions for when an iterator gets called Next upon, or Check upon, as
// well as what they return. Highly useful for tracing the execution path of a query.
func CheckLogIn(it Iterator, val TSVal) {
if glog.V(4) {
glog.V(4).Infof("%s %d CHECK %d", strings.ToUpper(it.Type()), it.GetUid(), val)
}
}
func CheckLogOut(it Iterator, val TSVal, good bool) bool {
if glog.V(4) {
if good {
glog.V(4).Infof("%s %d CHECK %d GOOD", strings.ToUpper(it.Type()), it.GetUid(), val)
} else {
glog.V(4).Infof("%s %d CHECK %d BAD", strings.ToUpper(it.Type()), it.GetUid(), val)
}
}
return good
}
func NextLogIn(it Iterator) {
if glog.V(4) {
glog.V(4).Infof("%s %d NEXT", strings.ToUpper(it.Type()), it.GetUid())
}
}
func NextLogOut(it Iterator, val TSVal, ok bool) (TSVal, bool) {
if glog.V(4) {
if ok {
glog.V(4).Infof("%s %d NEXT IS %d", strings.ToUpper(it.Type()), it.GetUid(), val)
} else {
glog.V(4).Infof("%s %d NEXT DONE", strings.ToUpper(it.Type()), it.GetUid())
}
}
return val, ok
}