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Functions for creating camera matrices in GLSL.

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glsl-camera

This project only has two camera functions that is intended to be used from inside a GLSL shader. Even though I'm fairly versed in linear algebra and matrix operations I still struggled to get these two matrices correct for OpenGL. Hopefully I can shave off a few hours of frustration from someone's project or my future self for that matter.

Please let me know if you find problems.

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Functions for creating camera matrices in GLSL.

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