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snapshot.go
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snapshot.go
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//
// Copyright 2023 Bytedance Ltd. and/or its affiliates
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package dddfirework
import (
"fmt"
"reflect"
"sort"
)
type changeType int8
const (
newChildren changeType = iota
dirtyChildren
deleteChildren
clearChildren // 清空某个key下的所有子实体
)
type entitySnapshot struct {
po IModel // 当前实体映射的 PO
children map[string][]IEntity
}
type entitySnapshotPool map[IEntity]*entitySnapshot
// 实体变更
type entityChanged struct {
changeType changeType
parent IEntity // 父实体
key string
children []IEntity // 有变更的子实体
}
func (c *entityChanged) Remove(entity IEntity) bool {
i := 0
for _, item := range c.children {
if item != entity {
c.children[i] = item
i++
}
}
if i == len(c.children) {
return false
}
c.children = c.children[:i]
return true
}
type simpleSet map[IEntity]int
func (s simpleSet) Diff(s2 simpleSet) simpleSet {
res := simpleSet{}
for e := range s {
if _, in := s2[e]; !in {
res[e] = s[e]
}
}
return res
}
func (s simpleSet) IsSubset(s2 simpleSet) bool {
for e := range s {
if _, in := s2[e]; !in {
return false
}
}
return true
}
func (s simpleSet) Inter(s2 simpleSet) simpleSet {
res := simpleSet{}
for e := range s {
if _, in := s2[e]; in {
res[e] = s[e]
}
}
return res
}
func (s simpleSet) ToSlice() []IEntity {
res := make([]IEntity, len(s))
i := 0
for e := range s {
res[i] = e
i++
}
sort.SliceStable(res, func(i, j int) bool {
return s[res[i]] < s[res[j]]
})
return res
}
func (s simpleSet) Empty() bool {
return len(s) == 0
}
func makeEntitySet(nodes []IEntity) simpleSet {
s := simpleSet{}
for i, n := range nodes {
s[n] = i
}
return s
}
func recordEntityChildren(entity IEntity, pool entitySnapshotPool) {
_ = walk(entity, nil, func(entity, parent IEntity, children map[string][]IEntity) error {
if _, in := pool[entity]; in {
return nil
}
pool[entity] = &entitySnapshot{
children: children,
}
return nil
})
}
// findChildren 查找子实体,优先使用定义的 GetChildren 方法,然后使用 reflect 去发现子实体
// 默认逻辑只处理类型为 IEntity 或者形如 []IEntity 和 map[any]IEntity 的子实体
func findChildren(entity IEntity) map[string][]IEntity {
children := entity.GetChildren()
if children != nil {
return children
}
val := reflect.ValueOf(entity)
if val.Kind() == reflect.Ptr {
val = val.Elem()
}
if val.Kind() != reflect.Struct {
return nil
}
children = make(map[string][]IEntity)
valType := val.Type()
for i := 0; i < val.NumField(); i++ {
fieldName := valType.Field(i).Name
if _, in := children[fieldName]; in {
continue
}
fieldVal := val.Field(i)
fieldType := fieldVal.Type()
// 非导出字段不处理
if !fieldVal.CanInterface() {
continue
}
if fieldType.Implements(entityType) && fieldType != baseEntityType {
if fieldVal.IsNil() {
children[fieldName] = []IEntity{}
} else {
children[fieldName] = []IEntity{fieldVal.Interface().(IEntity)}
}
} else if fieldType.Kind() == reflect.Slice && fieldType.Elem().Implements(entityType) {
if fieldVal.Len() == 0 {
children[fieldName] = []IEntity{}
} else {
for j := 0; j < fieldVal.Len(); j++ {
children[fieldName] = append(children[fieldName], fieldVal.Index(j).Interface().(IEntity))
}
}
} else if fieldType.Kind() == reflect.Map && fieldType.Elem().Implements(entityType) {
if fieldVal.Len() == 0 {
children[fieldName] = []IEntity{}
} else {
for _, j := range fieldVal.MapKeys() {
children[fieldName] = append(children[fieldName], fieldVal.MapIndex(j).Interface().(IEntity))
}
}
}
}
return children
}
// walk 深度优先遍历实体以及其子实体
func walk(entity, parent IEntity, f func(entity, parent IEntity, children map[string][]IEntity) error) error {
children := findChildren(entity)
if err := f(entity, parent, children); err != nil {
return err
}
for _, entities := range children {
for _, c := range entities {
if err := walk(c, entity, f); err != nil {
return err
}
}
}
return nil
}
// entityDiff 递归对比实体所有层级的子实体,生成子实体的差异
func entityDiff(parent IEntity, pool entitySnapshotPool) []*entityChanged {
res := make([]*entityChanged, 0)
childrenList := findChildren(parent)
keys := []string{}
for key := range childrenList {
keys = append(keys, key)
}
sort.Strings(keys)
for _, key := range keys {
children := childrenList[key]
s1 := makeEntitySet(children)
s2 := simpleSet{}
if pool[parent] != nil && len(pool[parent].children[key]) > 0 {
s2 = makeEntitySet(pool[parent].children[key])
}
created, remain, deleted := s1.Diff(s2).ToSlice(), s1.Inter(s2).ToSlice(), s2.Diff(s1).ToSlice()
if len(created) > 0 {
res = append(res, &entityChanged{
changeType: newChildren,
parent: parent,
key: key,
children: created,
})
for _, item := range created {
res = append(res, entityDiff(item, pool)...)
}
}
// 处理有变更的子实体
dirty := make([]IEntity, 0)
for _, item := range remain {
if item.IsDirty() {
dirty = append(dirty, item)
}
}
if len(dirty) > 0 {
res = append(res, &entityChanged{
changeType: dirtyChildren,
parent: parent,
key: key,
children: dirty,
})
}
for _, item := range remain {
res = append(res, entityDiff(item, pool)...)
}
// 处理删除的子实体
if len(deleted) > 0 {
res = append(res, &entityChanged{
changeType: deleteChildren,
parent: parent,
key: key,
children: deleted,
})
}
}
return res
}
func handleEntityMove(changedItems []*entityChanged) ([]*entityChanged, error) {
// 按照 new, dirty, delete 的顺序排序
sort.SliceStable(changedItems, func(i, j int) bool {
return changedItems[i].changeType < changedItems[j].changeType
})
entities := map[IEntity]*entityChanged{}
for _, item := range changedItems {
for _, entity := range item.children {
prev, ok := entities[entity]
if !ok {
entities[entity] = item
continue
}
// 同个实体从某个父实体删除,在另一个父实体新增,判定为更新操作
if prev.changeType == newChildren && item.changeType == deleteChildren {
item.Remove(entity)
prev.Remove(entity)
changedItems = append(changedItems, &entityChanged{
changeType: dirtyChildren,
parent: prev.parent,
key: prev.key,
children: []IEntity{entity},
})
// 考虑需要判定一个新增,多个删除的情况,这里更新一下记录
entities[entity] = item
} else {
// 其他的一个子实体出现在多个父实体变更中的情况应该报错
return nil, fmt.Errorf("entity(id=%s type=%v) repeated", entity.GetID(), reflect.TypeOf(entity))
}
}
}
return changedItems, nil
}
func recursiveDelete(changed []*entityChanged) []*entityChanged {
for _, item := range changed {
if item.changeType == deleteChildren {
for _, c := range item.children {
if err := walk(c, item.parent, func(entity, parent IEntity, children map[string][]IEntity) error {
for key, entities := range children {
changed = append(changed, &entityChanged{
changeType: deleteChildren,
parent: entity,
key: key,
children: entities,
})
}
return nil
}); err != nil {
return nil
}
}
}
}
return changed
}