This repository has been archived by the owner on May 5, 2021. It is now read-only.
GTD-Carthage
released this
10 Jun 08:51
·
698 commits
to master
since this release
This new release of ObAddon contains:
- Nature Mode [Architecture panel] - take a walk in the park! All rooms in the level are now either parks (naturalistic outdoor terrain) or caves.
- Nature Overhaul - Lots and lots of new fabs for caves and parks!
- Steppy Caves - steppy heights have been restored for caves! Spelunk up and down yonder in these new (old?) caves of variable elevations!
- Foreshadowing Exit [Miscellaneous panel] - changes the theme of the final room of the level if the next level theme is different. Hell creeps slowly but surely further upon abandoned where humans once dwelt...
- New scenic/vista features - vistas can now appear on along park rooms as well as gain some traits from its source facing room (natural cliffs, large room with decor prefabs, and so on)
- [GZDoom only] Fauna Module - make maps a bit more creepy and crawly with flies and rats!
- Bosses as Regulars [Monsters panel] - Make hell's bigshots rank-and-file. Boss monsters of different difficulties can now be added as normal fair.
- Sky Generator parameter expansion - choose your own sky colors if you wish!
- New story chunks for the story generator!
- Lots of new fabs! A sure constant in every ObAddon changelog, seriously.
- Lots of code refactoring and too many fixes to list!