experiments with bootable image of x86 and protected mode 32 bit code for the i386 platform
written in assembler and C++
intention:
- travel back to the 80's when the 32 bit intel 386 with math co-processor appeared, equipped with c++ from the future
- write a micro kernel (1 KB) in assembler that does preemptive multitasking
- handle multiple tasks and keyboard with a simple kernel written in c++
- write a small 2d framework for a toy application
contains:
- minimal assembler kernel supporting preemptive multitasking (osca.S)
- minimal c++ kernel (lib.h, kernel.h)
- task switch (ctrl+tab)
- enable/disable task (ctrl+F1, F2 etc)
- keyboard focus on tasks that handle input
- sample toy application of a 2d game engine (libge.h, game.h)
- collision detection between convex shapes
- simple targeting system of objects in motion (can easily be extended to 3d and non-linear trajectories)
- sample tasks (main.cc)