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BasicScreenShooter should have a configurable GLConfig #3438

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mattkae opened this issue Jun 21, 2024 · 1 comment · Fixed by #3444
Closed

BasicScreenShooter should have a configurable GLConfig #3438

mattkae opened this issue Jun 21, 2024 · 1 comment · Fixed by #3444
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@mattkae
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mattkae commented Jun 21, 2024

Requirements

@mattkae
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mattkae commented Jun 22, 2024

Ah, the other issue here is that CPUCopyOutputSurface can not (?) provide depth and stencil bits.

github-merge-queue bot pushed a commit that referenced this issue Jul 1, 2024
…stencil buffer when one is required (#3444)

fixes #3438

## What's new?
- `BasicScreenShooter` now respects the `GLConfig`
- When depth and stencil bits are provided, we create a render buffer
for them

I was unable to make separate stencil/depth buffers worked, but it is
_apparently_ recommended that they are combined. I don't know if this
will have any major issues...
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