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…stencil buffer when one is required (#3444)
fixes#3438
## What's new?
- `BasicScreenShooter` now respects the `GLConfig`
- When depth and stencil bits are provided, we create a render buffer
for them
I was unable to make separate stencil/depth buffers worked, but it is
_apparently_ recommended that they are combined. I don't know if this
will have any major issues...
Requirements
mc::BasicScreenShooter::Self::renderer_for_buffer
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