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I need the simulator to pause while some other piece of script runs which communicates with another piece of software.
From the discussion in issue #1274 I understood that UE4 will wait for the python script to execute world.wait_for_tick() or world.tick() in order for it to run the next tick in the simulator (UE4).
I have done a little test, which is:
while True:
world.wait_for_tick()
time.sleep(10)
I was expecting that the simulator will wait 10seconds between each tick, but this didn't happen. Any idea why it is not doing what I am expecting?
Thanks
The text was updated successfully, but these errors were encountered:
I need the simulator to pause while some other piece of script runs which communicates with another piece of software.
From the discussion in issue #1274 I understood that UE4 will wait for the python script to execute world.wait_for_tick() or world.tick() in order for it to run the next tick in the simulator (UE4).
I have done a little test, which is:
I was expecting that the simulator will wait 10seconds between each tick, but this didn't happen. Any idea why it is not doing what I am expecting?
Thanks
The text was updated successfully, but these errors were encountered: